Cleric

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Description

PC cleric.gif

The Cleric is the foundation for almost every great group found in the vast lands of Norrath. Clerics are the masters of healing and resurrection, uncontested by any class of the same level. From the day a young Cleric is born he is gifted by his god with the power to heal himself and more importantly, to heal others. But healing is only the beginning; the Cleric is also the wielder of the most powerful hit point and armor class buffs in the game, and has a wide array of other spells to support himself and his party. This makes Clerics a welcome addition to any group, and extremely popular in every zone. This class is best suited for players who enjoy helping others, are friendly and don’t mind getting a lot of /tells asking for help or invites to groups. Kind and selfless Clerics do not have to look far to find a friend ... and having the support of many friends is an excellent way to survive. This support often saves the Cleric’s life, as Clerics are among the most hated classes by hostile entities at large. Fortunately, Clerics can don a full suit of plate armor, when they are able to find it in an appropriate size. Even well crafted steel plate is often not enough, and to add an additional defense the Cleric gets the most powerful shield spell of any class in the game.

In dire situations, even the rawest young Cleric has the ability to make himself invincible (Divine Aura). Neither blade nor spell can damage a fleeing Cleric while under this spell’s protection. Of course, such a powerful shield has its downside; it lasts but a few seconds and takes fifteen minutes to recycle, during which time the Cleric cannot cast or attack. The divine line of spells tends to save an endangered Cleric more often then any other.

Healing, buffing and resurrection are by no means all that a Cleric can offer a group. Also within their power is the ability to cure many infections, and protect characters from disease before it strikes. They can stop a creature in its tracks and make it forget that it was mad at all, or more importantly, whom it was mad at. And they are one of the few classes that can cause a monster to run in fear for its life. They can stun attackers who attempt to cast spells or slice the Cleric or his friends to shreds. Several different sorts of direct damage (DD) spells are available to the Cleric as well. There are also the abilities to dispel magic, summon food and water, and various other spells.

New Clerics should accept that their role in the adventuring life is, more often than not, that of a support character. Mixing it up in melee is typical at the earliest levels, though all but abandoned soon after. The weapons Clerics seek are usually selected for their added protection, or to make the Cleric a better healer through increased Wisdom.

Of all the spells available in Norrath the Cleric has the single most sought-after spell: Resurrection. Experienced Clerics have it within their power to summon a character back to her fallen corpse. It does not matter how near or far from the corpse the fallen character has re- spawned. A Cleric of sufficient experience can teleport the character from any location on the globe to her body. When the Cleric masters this spell, it also rewards the recently deceased with a large portion of the experience points lost at death. This makes the Cleric one of the most rewarding classes to play, and perfect for players who want to be a noble, beloved hero.

by Tomal, Wolves of the Silver Moon (Bristlebane)

Creation Guide

It is important to make good decisions on Race, Starting Stats, and Religion. These things combined will allow you to create the Cleric that makes you most happy.

Choosing Race

Choosing a race for any class can be a difficult decision--do not choose a race based on abilities alone. Choose the Race that provides you with the right mix of racial benefits, religion, cultural armor sets, and statistics that benefit your class. Here are some considerations for your Cleric:

Race Benefit Detractor
Dark Elf Master race, hide/sneak, night vision So-called "good" vendors may not trade at lower levels
Dwarf Barrel rolls! Small size is handy in dungeons, night vision
Erudite Poor night vision
Gnome Small size is handy in dungeons, night vision, awesome plate graphics lower starting stats
Human Poor night vision, lower starting stats
Halfling Small size is handy in dungeons, hide/sneak, faster leveling You look like a halfling
High Elf Night vision, good starting stats You look like everyone else's cleric

Just because High Elves get more starting WIS does not mean you should only pick High Elves for your cleric. Consider the fact that Clerics do not get an invis spell and that only Dark Elves and Halflings are able to innately hide/sneak.

Starting Statistics

It is important to note that each race has slightly different starting statistics. For Clerics, your WIS is important for a larger mana pool, and AGI contributes to your AC. You will likely find that it is easiest to max WIS if you pursue raiding and high-end gear.

Race STR STA AGI DEX WIS INT CHA Total
Dark Elf 65 70 90 75 93 99 60 552
Dwarf 95 95 70 90 93 60 45 548
Erudite 65 75 70 70 93 107 70 550
Gnome 65 75 85 85 77 98 60 545
Halfling 75 80 95 90 90 67 50 547
High Elf 60 70 85 70 105 92 80 562
Human 80 80 75 75 85 75 75 547

Each race gets 30 bonus points to apply to the base stats of their choosing.

Religion

Clerics cannot be agnostic and are forced to choose a religion. The worship of evil gods can lead to some problems in some zones, but these can easily be avoided. Choose a god which you think will tie in well with the nature of your character.

You may consider looking at the deity-specific quests, however, before picking a deity. If you're willing to worship an evil god you can get one of the few snare items available to Clerics in game.

Skills

Specialization

Clerics have two primary choices of Specialization: Alteration and Evocation.

Alteration is by far the most popular choice. It covers heals, cures, roots, and resurrection spells. This means you'll be able to heal more damage for every point of your mana, the most important consideration for any cleric outside of soloing. It can also reduce the cost of mana-intensive resurrection spells.

Evocation is a choice that many clerics attempting to solo decide to choose. All the cleric direct damage spells are Evocation, and apart from the Ward Undead and Ward Summoned line are inherently inefficient. The cleric's stun line is also evocation-based, providing some utility for a cleric in a group, as every point of damage a stunned mob doesn't do, is one that doesn't need to be healed.

Casting Skills

Level Trained Skill Cap
1 No Abjuration
1 No Alteration
1 No Channeling
1 No Conjuration
1 No Divination
1 No Evocation
8 Yes Meditate
30 Yes Specialization

Combat Skills

Level Trained Skill Cap
1 No 1 Hand Blunt
1 No 2 Hand Blunt
1 No Bind Wound
1 No Defense
1 No Hand to Hand
1 No Offense
15 Yes Dodge

Miscellaneous Skills

Like all classes, Clerics can raise the following skills:

Level Trained Skill Cap
1 No Alcohol Tolerance
1 No Beg
1 No Fishing
1 No Sense Heading
1 No Swimming

Spells

Level 1

Spell Mana Cast Time Recast Time Skill Duration Target Range Description
Courage 12 2 3 ABJ 27m Single 100 Increase AC by 3 (L1) to 4 (L10), Increase Max Hitpoints by 11 (L1) to 20 (L10), Increase HP when cast by 10
Cure Poison 20 2 3 ALT 0 Single 100 Decrease Poison Counter by 1 (L1) to 4 (L12)
DIVine Aura 10 1 900 ABJ 18s Self 0 Invunerability
Flash of Light 12 1.5 3 DIV 12s Single 200 Blindness(-1), Decrease ATK by 5
Lull 10 1.5 3 ALT 2m Single 200 Frenzy Radius(15/30), Reaction Radius(15/30)
Minor Healing 10 1 2.25 ALT 0 Single 100 Increase Hitpoints by 10
Spook the Dead 10 2 4 ALT 18s Und 200 Fear(1)
Strike 12 1.5 2.5 EVO 0 Single 200 Decrease Hitpoints by 6 (L1) to 8 (L4)
True North 5 2 4 DIV 0 Self 0 True North
Yaulp 1 0.5 18 ABJ 24s Self 0 Increase STR by 10, Increase AC by 6

Level 5

Spell Mana Cast Time Recast Time Skill Duration Target Range Description
Cure Blindness 20 2 3 ALT 0 Single 100 Blindness(1)
Cure Disease 20 2 3 ALT 0 Single 100 Decrease Disease Counter by 1 (L1) to 4 (L12)
Furor 20 1.75 2.5 EVO 0 Single 200 Decrease Hitpoints by 16 (L5) to 19 (L10)
Gate 70 5 8 ALT 0 Self 0 Gate
Holy Armor 20 2 2.25 ABJ 27m Single 100 Increase AC by 6
Light Healing 25 2 2.25 ALT 0 Single 100 Increase Hitpoints by 26 (L5) to 33 (L18)
Reckless Strength 30 3 6 ALT 3m Single 100 STR unknown calc: 107 range: 20 -> 0
Stun 35 1.5 12 EVO 0 Single 200 Stun(4.00 sec/55)
Summon Drink 10 4 2.25 CON 0 Self 0 Summon Item: Summoned: Globe of Water
Ward Undead 30 2.1 2.25 EVO 0 Und 200 Decrease Hitpoints by 35 (L5) to 41 (L11)

Level 9

Spell Mana Cast Time Recast Time Skill Duration Target Range Description
Center 40 4 8 ABJ 27m Single 100 Increase AC by 5 (L9) to 6 (L14), Increase Max Hitpoints by 44 (L9) to 105 (L70), Increase HP when cast by 44 (L9) to 105 (L70)
Endure Fire 20 2.5 2.25 ABJ 27m Single 100 Increase Fire Resist by 11 (L1) to 20 (L10)
Endure Poison 20 2.5 2.25 ABJ 27m Single 100 Increase Poison Resist by 19 (L9) to 20 (L10)
Fear 40 3.5 7 ALT 18s Single 200 Fear(1)
Hammer of Wrath 50 4 12 CON 0 Self 0 Summon Item: Summoned: Hammer of Wrath
Invigor 20 3.5 3.5 ALT 18s Single 100 Decrease Stamina Loss by 35
Root 30 2 2.25 ALT 48s Single 200 Root
Sense the Dead 5 2 2.25 DIV 0 Self 0 Sense Undead, (Area 240)
Soothe 30 2 4 ALT 2:30 Single 200 Frenzy Radius(10/40), Reaction Radius(10/40), Pacify
Summon Food 10 4 2.25 CON 0 Self 0 Summon Item: Summoned: Black Bread
Word of Pain 47 2.1 9 EVO 0 PB AE 0 Decrease Hitpoints by 24 (L9) to 29 (L14), (Area 20)

Level 14

Spell Mana Cast Time Recast Time Skill Duration Target Range Description
Bind Affinity 100 6 12 ALT 0 Grp 100 Bind Affinity
Cancel Magic 30 3.5 5 ABJ 0 Single 200 Cancel Magic(1)
Endure Cold 20 2.5 2.25 ABJ 27m Single 100 Increase Cold Resist by 11 (L1) to 20 (L10)
Endure Disease 20 2.5 2.25 ABJ 27m Single 100 Increase Disease Resist by 19 (L9) to 20 (L10)
Expulse Undead 60 2.75 2.25 EVO 0 Und 200 Decrease Hitpoints by 88 (L14) to 94 (L20)
Halo of Light 40 5 10 CON 0 Self 0 Summon Item: Summoned: Halo of Light
Healing 60 3 2.25 ALT 0 Single 100 Increase Hitpoints by 84 (L14) to 100 (L30)
Invisibility versus Undead 40 4 4 DIV 27m Single 100 Invisibility versus Undead
Sense Summoned 5 2 2.25 DIV 0 Self 0 Sense Summoned, (Area 240)
Smite 70 2.45 7 EVO 0 Single 200 Decrease Hitpoints by 74 (L14) to 83 (L23)
Symbol of Transal 55 3.5 2.25 ABJ 27m Single 100 Increase Max Hitpoints by 34 (L14) to 73 (L21), Increase HP when cast by 34 (L14) to 73 (L21)

Level 19

Spell Mana Cast Time Recast Time Skill Duration Target Range Description
Calm 50 2.5 5 ALT 42s Single 200 Frenzy Radius(5/50), Reaction Radius(5/50), Pacify
Daring 60 2.5 2.25 ABJ 36m Single 100 Increase AC by 7 (L19) to 9 (L26), Increase Max Hitpoints by 84 (L19) to 135 (L70), Increase HP when cast by 84 (L19) to 135 (L70)
Endure Magic 40 2.5 2.25 ABJ 27m Single 100 Increase Magic Resist by 20
Extinguish Fatigue 35 3.5 3.5 ALT 0 Single 100 Decrease Stamina Loss by 90
Holy Might 60 2 18 EVO 0 Single 200 Stun(6.00 sec/55), Decrease Hitpoints by 29 (L19) to 60 (L50)
Spirit Armor 75 6 2.25 ABJ 36m Single 100 Increase AC by 11 (L16) to 13 (L24)
Ward Summoned 30 2.1 2.25 EVO 0 Sum 200 Decrease Hitpoints by 35 (L5) to 41 (L11)
Word of Shadow 85 2.75 9 EVO 0 PB AE 0 Decrease Hitpoints by 52 (L19) to 58 (L25), (Area 20)
Yaulp II 1 0.5 18 ABJ 24s Self 0 Increase STR by 20, Increase AC by 9

Level 24

Spell Mana Cast Time Recast Time Skill Duration Target Range Description
Bravery 70 2.75 2.25 ABJ 45m Single 100 Increase AC by 9 (L24) to 10 (L30), Increase Max Hitpoints by 114 (L24) to 140 (L50), Increase HP when cast by 114 (L24) to 140 (L50)
Counteract Poison 50 4 2.25 ALT 0 Single 100 Decrease Poison Counter by 8
Dismiss Undead 90 3.3 2.25 EVO 0 Und 200 Decrease Hitpoints by 140 (L24) to 162 (L35)
Greater Healing 150 3.75 2.25 ALT 0 Single 100 Increase Hitpoints by 288 (L24) to 300 (L30)
Hammer of Striking 100 6 12 CON 0 Self 0 Summon Item: Summoned: Hammer of Striking
Inspire Fear 80 4 8 ALT 30s Single 200 Fear(1)
Symbol of Ryltan 111 4 2.25 ABJ 36m Single 100 Increase Max Hitpoints by 94 (L24) to 158 (L31), Increase HP when cast by 94 (L24) to 158 (L31)
Wave of Fear 90 4.5 9 ALT 18s PB AE 0 Fear(1), (Area 15)

Level 29

Spell Mana Cast Time Recast Time Skill Duration Target Range Description
Abundant Drink 25 4 2.25 CON 0 Self 0 Summon Item: Summoned: Globe of Water
Counteract Disease 50 4 2.25 ALT 0 Single 100 Decrease Disease Counter by 8
Divine Barrier 100 1 900 ABJ 18s Self 100 Invunerability, Increase HP when cast by 436 (L29) to 1051 (L70)
Expulse Summoned 60 2.75 2.25 EVO 0 Sum 200 Decrease Hitpoints by 88 (L14) to 94 (L20)
Guard 80 3 2.25 ABJ 45m Single 100 Increase AC by 18 (L29) to 19 (L34)
Instill 60 2.5 2.25 ALT 1:36 Single 200 Root
Panic the Dead 50 2 4 ALT 54s Und 200 Fear(4)
Revive 300 6 20 ALT 0 Body 200 Resurrect and restore 35% experience
Word of Spirit 133 3.5 9 EVO 0 PB AE 0 Decrease Hitpoints by 97 (L29) to 103 (L32), (Area 20)
Wrath 145 3.5 6 EVO 0 Single 200 Decrease Hitpoints by 198 (L29) to 218 (L39)

Level 34

Spell Mana Cast Time Recast Time Skill Duration Target Range Description
Abundant Food 25 4 2.25 CON 0 Self 0 Summon Item: Summoned: Black Bread
Armor of Protection 110 3.5 2.25 ABJ 144m Self 100 Increase Max Hitpoints by 202 (L34) to 225 (L42), Increase AC by 15, Increase HP when cast by 202 (L34) to 225 (L42)
Atone 60 4.5 12 ALT 0 Single 200 Memblur(1%)
Blinding Luminance 50 1.5 3 DIV 24s Single 200 Blindness(-1), Decrease ATK by 5
Expel Undead 130 4.3 2.25 EVO 0 Und 200 Decrease Hitpoints by 261 (L34) to 273 (L38)
Force 90 2.5 18 EVO 0 Single 200 Stun(6.00 sec/55), Decrease Hitpoints by 74 (L34) to 90 (L50)
Frenzied Strength 90 3 6 ALT 3m Single 100 STR unknown calc: 108 range: 40 -> 0
Resist Fire 50 4.5 2.25 ABJ 36m Single 100 Increase Fire Resist by 34 (L24) to 40 (L30)
Resist Poison 50 4.5 2.25 ABJ 36m Single 100 Increase Poison Resist by 40
Superior Healing 250 4.5 2.25 ALT 0 Single 100 Increase Hitpoints by 565 (L34) to 583 (L40)
Symbol of Pinzarn 200 4.5 2.25 ABJ 45m Single 100 Increase Max Hitpoints by 224 (L34) to 307 (L41), Increase HP when cast by 224 (L34) to 307 (L41)
Tremor 200 4 10 EVO 0 PB AE 0 Decrease Hitpoints by 112 (L24) to 122 (L29), (Area 30)
Valor 90 3 2.25 ABJ 54m Single 100 Increase AC by 12 (L34) to 13 (L40), Increase Max Hitpoints by 168 (L34) to 200 (L50), Increase HP when cast by 168 (L34) to 200 (L50)
Word of Health 180 3 2.25 ALT 0 Group v1 100 Increase Hitpoints by 94 (L34) to 100 (L40), (Area 50)

Level 39

Spell Mana Cast Time Recast Time Skill Duration Target Range Description
Armor of Faith 150 6 2.25 ABJ 63m Single 100 Increase AC by 24 (L39) to 25 (L44)
Complete Healing 400 10 2.25 ALT 0 Single 100 Increase Hitpoints by 7500
Dismiss Summoned 90 3.3 2.25 EVO 0 Sum 200 Decrease Hitpoints by 140 (L24) to 162 (L35)
Invoke Fear 100 2.5 7 ALT 42s Single 200 Fear(1)
Nullify Magic 50 4.5 6 ABJ 0 Single 200 Cancel Magic(4), Cancel Magic(4)
Pacify 100 3 6 ALT 42s Single 200 Frenzy Radius(1/55), Reaction Radius(1/55), Pacify
Resist Cold 50 4.5 2.25 ABJ 36m Single 100 Increase Cold Resist by 39 (L24) to 40 (L25)
Resist Disease 50 4.5 2.25 ABJ 36m Single 100 Increase Disease Resist by 40
Resuscitate 500 6 20 ALT 0 Body 200 Resurrect and restore 60% experience
Sacred Word 120 3 18 EVO 0 AoE 200 Stun(6.00 sec), Decrease Hitpoints by 79 (L39) to 90 (L50), (Area 20)
Turning of the Unnatural 160 4.5 2.25 EVO 1:36 Und 200 Decrease Hitpoints by 25 per tick
Word of Souls 171 4.6 9 EVO 0 PB AE 0 Decrease Hitpoints by 147 (L39) to 155 (L42), (Area 20)

Level 44

Spell Mana Cast Time Recast Time Skill Duration Target Range Description
Banish Undead 225 5.5 2.25 EVO 0 Und 200 Decrease Hitpoints by 585
Celestial Healing 225 4 2.25 ALT 24s Single 100 Increase Hitpoints v2 by 180 (L44) to 178 (L42) per tick
Earthquake 375 4.5 24 EVO 0 PB AE 0 Decrease Hitpoints by 226 (L34) to 246 (L39), (Area 30)
Hammer of Requital 150 4 12 CON 0 Self 0 Summon Item: Summoned: Hammer of Requital
Resist Magic 85 4.5 2.25 ABJ 36m Single 100 Increase Magic Resist by 40
Resolution 110 3.5 2.25 ABJ 63m Single 100 Increase AC by 15 (L44) to 16 (L50), Increase Max Hitpoints by 232 (L44) to 250 (L50), Increase HP when cast by 232 (L44) to 250 (L50)
Retribution 240 4.6 7.5 EVO 0 Single 200 Decrease Hitpoints by 496 (L44) to 516 (L48)
Symbol of Naltron 315 5 2.25 ABJ 54m Single 100 Increase Max Hitpoints by 406 (L44) to 525 (L50), Increase HP when cast by 406 (L44) to 525 (L50)
Yaulp III 1 0.5 18 ABJ 24s Self 0 Increase STR by 30, Increase AC by 12

Level 49

Spell Mana Cast Time Recast Time Skill Duration Target Range Description
Abolish Poison 100 6 2.25 ALT 0 Single 100 Decrease Poison Counter by 36
Expel Summoned 130 4.3 2.25 EVO 0 Sum 200 Decrease Hitpoints by 261 (L34) to 273 (L38)
Immobilize 80 1.75 3 ALT 1m Single 200 Root
Resurrection 700 6 20 ALT 0 Body 200 Resurrect and restore 90% experience
Shield of Words 300 8 2.25 ABJ 72m Single 100 Increase AC by 31
Sound of Force 120 3 24 EVO 0 Single 200 Stun(8.00 sec/55), Decrease Hitpoints by 220
Word Divine 304 6 9 EVO 0 PB AE 0 Decrease Hitpoints by 339, (Area 20)
Word of Healing 600 4 2.25 ALT 0 Group v1 100 Increase Hitpoints by 393, (Area 50)

Cleric-Specific Quests

Description Needed.

Gearing

1H Blunt Item

Arms Equipment

Back Equipment

Chest Equipment

Ears Equipment

Face Equipment

Feet Equipment

Fingers Equipment

Hands Equipment

Head Equipment

Legs Equipment

Neck Equipment

Primary Equipment

Range Equipment

Secondary Equipment

Shield Item

Shoulders Equipment

Waist Equipment

Wrists Equipment

Classes

Bard :: Cleric :: Druid :: Enchanter :: Magician :: Monk :: Necromancer :: Paladin :: Ranger :: Rogue :: Shadowknight :: Shaman :: Warrior :: Wizard