Enchanter

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Description

PC enchanter.gif

Enchanters’ spells and research focus on manipulation of the mind, and this mental acuity gives Enchanters more spells than any other class. The trademark Enchanter spell line lets them cloak themselves in illusion. They can charm more different creatures than any other class, overwhelming their target’s mind and bending it to their will. They can hold creatures mesmerized and enthralled, unable to act. They can stun the minds of others, sometimes using a combination of spells that leaves their victim virtually unable to fight back. Enchanters are the only class on Norrath that can buff mental prowess. With the discovery of Kunark, Enchanters gained a full line of mana regeneration spells. At the highest levels they can steal creatures’ magical energy for themselves, much as Necromancers steal life. Enchanters have the best haste spells and can debuff many attributes, including magic resistance and attack speed. Plus, Enchanters have pets.

With all this going for them, there has to be a catch, right? Well there is, and it’s a big one. A skilled Enchanter is indispensable to a group, but an inattentive Enchanter gets a group killed faster than you can /shout“Train!” With so many spells to choose from, it’s critical that the Enchanter memorize spells appropriate for her current adventure. And even an experienced Enchanter may still get a group killed if she gets an unlucky series of resisted spells while trying for crowd control.

Like all casters, Enchanters have low hit points and laughable defense. They also have no method of healing themselves. The animated sword-and-shield pet is less powerful than other classes’ pets, with lower hit points and slower hit point regeneration (though fairly good damage). The pet does not accept commands from the Enchanter; it only defends once she is attacked. Figuring out how to make good use of the pet can be a challenge, and some Enchanters don’t use their pets at all, relying on their charms instead.

In the teen- and even mid-levels, Enchanters may have to educate their groups about what they can offer besides the ever-popular Breeze/Clarity and Quickness/Augmentation buffs. Mainly this means teaching the rules of enthrall and AE mesmerize — the group must have a designated tank, and all others in the group must /assist this tank, so the mezzed creatures are not attacked prematurely. Unfortunately, sometimes group members have had bad experiences with unskilled Enchanters, and it may take effort to convince the group to do what you ask and trust that you can keep them safe.

Enchanters shine in groups, and are often only thought of as a group support character. In actuality, Enchanters are perfectly capable of soloing. They can use Root-Nuke tactics, though not as efficiently as a Wizard. They can Reverse-Kite like Necromancers, but would be wise to purchase SoW potions first, since they lack a slow spell. They can fight using their pet or a charmed creature, but again, this is riskier than a Magician soloing with his pet.

by Itienne, Knights of Destiny (Tarew Marr)

Creation Guide

It is important to make good decisions on Race, Starting Stats, and Religion. These things combined will allow you to create the Enchanter that makes you most happy.

Choosing Race

Dark Elf

Dark Elves have high Intelligence but low Charisma. They have ultravision, and they get the Hide skill as well, though this is mostly only useful to make pets suicide. Dark Elf Enchanters have easier access to the enchant metal line of spells, which can only be purchased in Neriak. The big drawback to this race is that they are hated by most others on Norrath, while at the same time Enchanters are not very well liked by other Dark Elves (they think all casters should become Necromancers). Illusion spells can do much to mitigate racial hatred problems for agnostic Dark Elves. Players who prefer to be of the Dark Elf race sometimes choose the Enchanter class because their faction-altering spells make the racial tensions easier to bear.

Erudite

The Enchanter’s craft is perfectly matched to the Erudite race, which has an ivory-tower attitude and the highest natural Intelligence of any race. Erudite Charisma is high as well, and this plus judicious use of spells convinces most merchants to offer you a better price than they give to others of your snobbish race. Enchanters also get spells that bestow infravision and eventually ultravision, which compensates for the Erudites having no natural night vision.

Gnome

Gnomes have high Intelligence but low Charisma. Pick Gnome if you happen to like playing a small race. If anyone makes short jokes at your expense, get your revenge by scaring them with a Barbarian or Ogre illusion! Gnomes have infravision and can Tinker, a trade skill reserved for their race.

High Elf

High Elves have the highest Charisma of any race, and have high Intelligence as well. They have infravision, and are a popular choice for Enchanters.

Human

There’s not much positive here — Humans have significantly lower Intelligence than other Enchanter races, and poor night vision is a disadvantage at lower levels (Enchanters get infravision and ultravision buffs later in life). However, their Charisma is higher than all but the High Elf’s.

Starting Statistics

Race STR DEX AGI STA INT WIS CHA Bonus
Dark Elf 60 75 90 65 109 83 70 30
Erudite 60 70 70 70 117 83 80 30
Gnome 60 85 85 70 108 67 70 30
High Elf 55 70 85 65 102 95 90 30
Human 75 75 75 75 85 75 85 30

Religion

Enchanters should, unless they are role-playing, always choose to be agnostic. In some areas your illusion will not be enough to keep you alive. In some areas you will still be Kill on Sight for any number of reasons, though these are very few indeed. If you choose to be agnostic you virtually eliminate the risk of being murdered on a religious background.

Skills

Specialization

The first specialization a young Enchanter might consider is Abjuration. This skill is all about buffing shield spells. Conjuration (used to summon animations as well as for some combat spells) and Divination (the key for all the illusion spells) are usually less practical choices initially. The final school an Enchanter would probably want to concentrate on is Alteration, since most of the combat-related spells fall into this category.

By the time they have to choose a single skill in which to specialize beyond level 50, Enchanters really only have two choices — Alteration (which includes immobilization, haste, slowing, DoT, charm and most attribute increases and decreases) and Conjuration (which includes mesmerizing spells). Most Enchanters choose Alteration as their field of specialization, since half of their spells are related to this skill.

Casting Skills

Level Trained Skill Cap
1 No Abjuration
1 No Alteration
1 No Channeling
1 No Conjuration
1 No Divination
1 No Evocation
8 Yes Meditate
30 Yes Specialization

Combat Skills

Level Trained Skill Cap
1 No 1 Hand Blunt
1 No 2 Hand Blunt
1 No Bind Wound
1 No Defense
1 No Hand to Hand
1 No Offense
15 Yes Dodge

Miscellaneous Skills

Like all classes, an Enchanter can raise the following skills:

Level Trained Skill Cap
1 No Alcohol Tolerance
1 No Beg
1 No Fishing
1 No Sense Heading
1 No Swimming

Spells

Level 1

Spell Name Mana Cast Time Recast Time Skill Duration Target Range Description
Lull 10 1.5 3 Alt 2m Single 200 Frenzy Radius(15/30), Reaction Radius(15/30)
Minor Illusion 10 3 6 Div 36m Self 0 Illusion: Minor Object, Decrease Movement by 7000%
Minor Shielding 10 2.5 2.25 Abj 27m Self 0 Increase Max Hitpoints by 6 (L1) to 10 (L5), Increase AC by 3 (L1) to 4 (L5)
Pendril's Animation 12 1.5 2.25 Con 0 Self 0 Summon Pet: Animation1, Uses: Tiny Dagger x 1
Reclaim Energy 5 2.5 2.25 Con 0 Pet 100 Reclaim Energy
Shallow Breath 7 1.5 2.25 Alt 18s Single 200 Decrease HP when cast by 3 (L1) to 5 (L4), Decrease STR by 5, Decrease AGI by 5
Strengthen 10 2 2.25 Alt 27m Single 100 Increase STR by 5 (L1) to 10 (L6)
Taper Enchantment 5 3 2.25 Abj 0 Single 200 Cancel Magic(0)
True North 5 2 4 Div 0 Self 0 True North
Weaken 8 1.5 2.25 Alt 6m Single 200 Decrease STR by 10 (L1) to 15 (L10)

Level 4

Spell Name Mana Cast Time Recast Time Skill Duration Target Range Description
Color Flux 20 1 12 Div 0 PB AE 0 Stun(4.00 sec), (Area 20)
Enfeeblement 20 1.75 2.25 Alt 6m Single 200 Decrease STR by 18 (L4) to 20 (L8), Decrease AC by 3
Fear 40 3.5 7 Alt 18s Single 200 Fear(1)
Gate 70 5 8 Alt 0 Self 0 Gate
Haze 25 2 4 Abj 27m Single 100 Increase AC by 3 (L4) to 4 (L8)
Illusion Half-Elf 10 3 6 Div 36m Self 0 Illusion: Half Elf
Illusion Human 10 3 6 Div 36m Self 0 Illusion: Human
Invisibility 30 5 2.25 Div 20m Single 100 Invisibility
Juli's Animation 24 2 4 Con 0 Self 0 Summon Pet: Animation2, Uses: Tiny Dagger x 1
Mesmerize 20 2.5 2.25 Con 24s Single 200 Mesmerize(2/55), Memblur(1%)
Suffocating Sphere 20 1.75 2.25 Alt 12s Single 200 Decrease HP when cast by 10, Decrease STR by 5, Decrease AGI by 5, Decrease Hitpoints by 8 per tick
Tashina 10 1 2.25 Abj 14m Single 200 Increase Poison Counter by 1, Decrease Magic Resist by 9 (L4) to 13 (L8)

Level 8

Spell Name Mana Cast Time Recast Time Skill Duration Target Range Description
Alliance 35 3.5 2.5 Alt 0 Single 200 Increase Faction by 100
Bind Sight 15 4 10 Div 14m Single 10000 Bind Sight
Cancel Magic 30 3.5 5 Abj 0 Single 200 Cancel Magic(1)
Chaotic Feedback 45 2.1 8 Evo 0 Single 200 Decrease Hitpoints by 43 (L8) to 48 (L13), Stun(0.00 sec)
Enchant Clay 60 6 2.25 Alt 0 Self 0 Summon Item: Large Block of Magic Clay, Uses: Large Block of Clay x 1
Enchant Silver 60 6 2.25 Alt 0 Self 0 Summon Item: Enchanted Silver Bar, Uses: Silver Bar x 1
Eye of Confusion 25 3 5 Alt 18s Single 200 Blindness(-1)
Illusion Gnome 10 3 6 Div 36m Self 0 Illusion: Gnome
Illusion Wood Elf 10 3 6 Div 36m Self 0 Illusion: Wood Elf
Lesser Shielding 25 4 2.25 Abj 27m Self 0 Increase Max Hitpoints by 20 (L8) to 30 (L18), Increase AC by 6 (L8) to 9 (L18), Increase Magic Resist by 7 (L8) to 10 (L20)
Mircyl's Animation 45 3 6 Con 0 Self 0 Summon Pet: Animation3, Uses: Tiny Dagger x 1
Root 30 2 2.25 Alt 48s Single 200 Root
See Invisible 25 2 2.25 Div 27m Single 100 See Invisible(1), (Area 60)
Sentinel 25 2.5 5 Div 6m AoE 0 Sentinel, (Area 40)
Soothe 30 2 4 Alt 2:30 Single 200 Frenzy Radius(10/40), Reaction Radius(10/40), Pacify

Level 12

Spell Name Mana Cast Time Recast Time Skill Duration Target Range Description
Bind Affinity 100 6 12 Alt 0 Grp 100 Bind Affinity
Charm 60 2.4 2.25 Alt 20:30 Single 200 Charm(1)
Choke 50 2.25 2.25 Alt 30s Single 200 Decrease HP when cast by 18 (L12) to 20 (L16), Decrease STR by 7 (L12) to 10 (L18), Decrease AGI by 7 (L12) to 10 (L18), Decrease Hitpoints by 12 per tick
Ebbing Strength 35 2 3.5 Alt 7:30 Single 200 Decrease STR by 21 (L12) to 25 (L20)
Enduring Breath 35 4 2.25 Alt 27m Single 100 Water Breathing(1), Uses: Fish Scales x 1
Illusion Dark Elf 30 3 6 Div 36m Self 0 Illusion: Dark Elf
Illusion Erudite 30 3 6 Div 36m Self 0 Illusion: Erudite
Illusion Halfling 30 3 6 Div 36m Self 0 Illusion: Halfling
Illusion High Elf 30 3 6 Div 36m Self 0 Illusion: High Elf
Kilan's Animation 65 4 8 Con 0 Self 0 Summon Pet: Animation4, Uses: Tiny Dagger x 1
Languid Pace 50 2.25 2.25 Alt 3:30 Single 250 Decrease Attack Speed by 18% (L12) to 30% (L60), Increase Disease Counter by 6
Memory Blur 40 2.5 12 Alt 0 Single 200 Memblur(10%)
Mist 30 3 2.25 Abj 27m Single 100 Increase AC by 6 (L12) to 7 (L16)
Serpent Sight 30 5 2.25 Div 27m Single 100 Infravision
Whirl till you hurl 55 2.5 6.5 Alt 12s Single 200 SpinStun

Level 16

Spell Name Mana Cast Time Recast Time Skill Duration Target Range Description
Chase the Moon 70 3.5 2.25 Alt 36s Single 200 Fear(1)
Disempower 45 2.25 2.25 Alt 2m Single 200 Decrease STA by 10 (L14) to 20 (L34), Decrease STR by 14 (L14) to 15 (L16), Decrease AC by 6 (L14) to 9 (L28)
Enchant Electrum 75 6 2.25 Alt 0 Self 0 Summon Item: Enchanted Electrum Bar, Uses: Electrum Bar x 1
Enthrall 50 2.5 2.5 Con 48s Single 200 Mesmerize(2/55), Memblur(1%)
Identify 50 5 2.25 Div 0 Single 100 Identify
Illusion Barbarian 30 3 6 Div 36m Self 0 Illusion: Barbarian
Illusion Dwarf 30 3 6 Div 36m Self 0 Illusion: Dwarf
Illusion Tree 30 3 6 Div 36m Self 0 Illusion: Tree, Root
Invisibility versus Undead 40 4 4 Div 27m Single 100 Invisibility versus Undead
Levitate 30 3 5 Alt 20:30 Single 100 Levitate(1), Uses: Bat Wing x 1
Mesmerization 70 3 2.25 Con 24s AoE 200 Mesmerize(2/55), Memblur(1%), (Area 30)
Quickness 80 3.1 2.25 Alt 11m Single 100 Increase Attack Speed by 28% (L16) to 30% (L20)
Rune I 41 3.5 2.25 Abj 36m Single 100 Increase Absorb Damage by 27 (L16) to 55 (L21), Uses: Cat's Eye Agate x 1
Sanity Warp 75 2.75 8 Evo 0 Single 200 Decrease Hitpoints by 88 (L16) to 95 (L23), Stun(0.00 sec)
Shalee's Animation 85 5 10 Con 0 Self 0 Summon Pet: Animation5, Uses: Tiny Dagger x 1
Shielding 50 5 2.25 Abj 36m Self 0 Increase Max Hitpoints by 46 (L16) to 50 (L20), Increase AC by 12 (L16) to 13 (L21), Increase Magic Resist by 12

Level 20

Spell Name Mana Cast Time Recast Time Skill Duration Target Range Description
Benevolence 50 4 3.5 Alt 0 Single 200 Increase Faction by 200
Berserker Strength 45 3 8 Alt 3m Single 100 Increase STR by 20 (L20) to 25 (L30), Increase Absorb Damage by 30 (L20) to 55 (L70), Decrease AGI by 11 (L20) to 15 (L28)
Calm 50 2.5 5 Alt 42s Single 200 Frenzy Radius(5/50), Reaction Radius(5/50), Pacify
Cloud 40 4 2.25 Abj 36m Single 100 Increase AC by 9 (L20) to 10 (L25)
Color Shift 40 1.5 12 Div 0 PB AE 0 Stun(6.00 sec), (Area 25)
Crystallize Mana 200 6 2.25 Alt 0 Self 0 Summon Item: Vial of Cloudy Mana, Uses: Peridot x 1, Poison Vial x 1
Endure Magic 40 2.5 2.25 Abj 27m Single 100 Increase Magic Resist by 20
Feckless Might 45 2.5 2.25 Alt 6:30 Single 200 Decrease STR by 26 (L20) to 30 (L28)
Illusion Ogre 50 3 6 Div 36m Self 0 Illusion: Ogre
Illusion Troll 100 3 6 Div 36m Self 0 Illusion: Troll, Increase Hitpoints by 1 per tick
Shifting Sight 30 4 2.25 Div 20:30 Single 10000 Bind Sight, Infravision
Sisna's Animation 105 6 12 Con 0 Self 0 Summon Pet: Animation6, Uses: Tiny Dagger x 1
Sympathetic Aura 40 5 2.25 Alt 36m Single 100 Increase CHA by 16 (L20) to 18 (L24)
Tashani 20 1 2.25 Abj 14m Single 200 Increase Poison Counter by 1, Decrease Magic Resist by 20 (L20) to 23 (L26)

Level 24

Spell Name Mana Cast Time Recast Time Skill Duration Target Range Description
Alacrity 115 4 2.25 Alt 11m Single 100 Increase Attack Speed by 34% (L24) to 40% (L36)
Beguile 120 3.5 2.25 Alt 20:30 Single 200 Charm(4)
Chaos Flux 100 3.5 8 Evo 0 Single 200 Decrease Hitpoints by 143 (L24) to 149 (L27), Stun(0.00 sec)
Enchant Gold 150 6 2.25 Alt 0 Self 0 Summon Item: Enchanted Gold Bar, Uses: Gold Bar x 1
Illusion Earth Elemental 50 3 6 Div 36m Self 0 Illusion: Elemental, Increase STR by 10
Illusion Skeleton 50 3 6 Div 36m Self 0 Illusion: Skeleton
Invigor 20 3.5 3.5 Alt 18s Single 100 Decrease Stamina Loss by 35
Major Shielding 80 5 2.25 Abj 45m Self 0 Increase Max Hitpoints by 69 (L24) to 75 (L30), Increase AC by 16 (L24) to 18 (L28), Increase Magic Resist by 14
Rune II 83 4 2.25 Abj 54m Single 100 Increase Absorb Damage by 71 (L24) to 118 (L30), Uses: Bloodstone x 1
Sagar's Animation 130 7 14 Con 0 Self 0 Summon Pet: Animation7, Uses: Tiny Dagger x 1
Strip Enchantment 70 3.5 5 Abj 0 Single 200 Cancel Magic(1), Cancel Magic(1), Cancel Magic(1), Cancel Magic(1)
Tepid Deeds 100 3.5 2.25 Alt 3:30 Single 250 Decrease Attack Speed by 32% (L24) to 50% (L60), Increase Disease Counter by 9

Level 29

Spell Name Mana Cast Time Recast Time Skill Duration Target Range Description
Augmentation 90 5 2.25 Alt 27m Single 100 Increase Attack Speed by 22% (L29) to 28% (L52), Increase AGI by 19 (L29) to 30 (L50), Increase AC by 5 (L29) to 9 (L50), Stacking: Block new spell if slot 3 is effect 'AC' and < 100
Clarify Mana 300 6 2.25 Alt 0 Self 0 Summon Item: Vial of Clear Mana, Uses: Emerald x 1, Poison Vial x 1
Clarity 75 3.1 2.25 Alt 27m Single 200 Increase Mana by 4 (L29) to 9 (L64) per tick
Curse of the Simple Mind 35 2 3.5 Alt 9m Single 200 Decrease INT by 15 (L29) to 20 (L48), Decrease WIS by 15 (L29) to 20 (L48)
Dyn's Dizzying Draught 150 3 35 Alt 12s Single 200 SpinStun, Decrease AC by 9 (L29) to 15 (L49), Decrease Mana by 50 per tick, Decrease AGI by 30 (L29) to 50 (L49)
Feedback 75 4 6 Abj 15m Single 100 Increase Damage Shield by 11
Illusion Air Elemental 50 3 6 Div 36m Self 0 Illusion: Elemental, Levitate(1), (Area 3)
Illusion Water Elemental 50 3 6 Div 36m Self 0 Illusion: Elemental, Water Breathing(1), (Area 2)
Instill 60 2.5 2.25 Alt 1:36 Single 200 Root
Listless Power 90 2.75 2.25 Alt 6:30 Single 200 Decrease AGI by 24 (L29) to 35 (L50), Decrease STR by 24 (L29) to 35 (L50), Decrease AC by 11 (L29) to 18 (L50)
Nullify Magic 50 4.5 6 Abj 0 Single 200 Cancel Magic(4), Cancel Magic(4)
Obscure 50 5 2.25 Abj 45m Single 100 Increase AC by 12 (L29) to 13 (L34)
Suffocate 100 3.5 2.25 Alt 1:48 Single 200 Decrease HP when cast by 34 (L29) to 75 (L70), Decrease STR by 15 (L29) to 20 (L38), Decrease AGI by 15 (L29) to 20 (L38), Decrease Hitpoints by 11 per tick
Uleen's Animation 150 8 16 Con 0 Self 0 Summon Pet: Animation8, Uses: Tiny Dagger x 1
Ultravision 55 5 2.25 Div 36m Single 100 Ultravision

Level 34

Spell Name Mana Cast Time Recast Time Skill Duration Target Range Description
Anarchy 160 4.6 8 Evo 0 Single 200 Decrease Hitpoints by 273 (L34) to 288 (L39), Stun(0.00 sec)
Boltran's Animation 175 9 18 Con 0 Self 0 Summon Pet: Animation9, Uses: Tiny Dagger x 1
Cast Sight 45 4 5 Div 195m Single 12000 Bind Sight, Ultravision
Enchant Platinum 225 6 2.25 Alt 0 Self 0 Summon Item: Enchanted Platinum Bar, Uses: Platinum Bar x 1
Entrance 85 2.5 3.75 Con 1:12 Single 200 Mesmerize(2/55), Memblur(1%)
Greater Shielding 120 6 2.25 Abj 54m Self 0 Increase Max Hitpoints by 94 (L34) to 100 (L40), Increase AC by 21 (L34) to 22 (L39), Increase Magic Resist by 16
Illusion Fire Elemental 70 3 6 Div 36m Self 0 Illusion: Elemental, Increase Damage Shield by 9 (L34) to 18 (L70), (Area 1)
Insipid Weakness 80 3 2.25 Alt 3:54 Single 200 Decrease STR by 35 (L34) to 51 (L50)
Mana Sieve 150 3 8 Alt 0 Single 200 Decrease Mana by 214 (L34) to 370 (L60)
Radiant Visage 65 5 2.25 Alt 36m Single 100 Increase CHA by 27 (L34) to 30 (L40)
Rune III 149 4.5 2.25 Abj 72m Single 100 Increase Absorb Damage by 168 (L34) to 230 (L41), Uses: Jasper x 1

Level 39

Spell Name Mana Cast Time Recast Time Skill Duration Target Range Description
Aanya's Animation 200 10 20 Con 0 Self 0 Summon Pet: Animation10, Uses: Tiny Dagger x 1
Cajoling Whispers 195 5.5 2.25 Alt 20:30 Single 200 Charm(9)
Celerity 185 8 2.25 Alt 16m Single 100 Increase Attack Speed by 47% (L39) to 50% (L44)
Distill Mana 400 6 2.25 Alt 0 Self 0 Summon Item: Vial of Distilled Mana, Uses: Sapphire x 2, Poison Vial x 1
Gravity Flux 337 5.9 10 Alt 5ms AoE 200 Decrease Hitpoints by 248 (L39) to 310 (L70), Toss Up(100), (Area 35)
Illusion Dry Bone 70 3 6 Div 36m Self 0 Illusion: Skeleton, Increase Fire Resist by 25, (Area 1)
Illusion Spirit Wolf 70 3 6 Div 36m Self 0 Illusion: Spirit Wolf, Increase ATK by 15, Increase Cold Resist by 10
Immobilize 80 1.75 3 Alt 1m Single 200 Root
Insight 125 4.25 2.25 Alt 40m Single 100 Increase WIS by 10 (L39) to 14 (L52), Increase INT by 5 (L39) to 9 (L70)
Invoke Fear 100 2.5 7 Alt 42s Single 200 Fear(1)
Mind Wipe 100 4.5 12 Alt 0 AoE 200 Memblur(15%), (Area 60)
Pacify 100 3 6 Alt 42s Single 200 Frenzy Radius(1/55), Reaction Radius(1/55), Pacify
Rampage 90 3 6 Alt 6:30 Single 100 Increase STR by 29 (L39) to 45 (L70), Increase Absorb Damage by 79 (L39) to 90 (L50), Decrease AGI by 20
Resist Magic 85 4.5 2.25 Abj 36m Single 100 Increase Magic Resist by 40
Shade 60 6 2.25 Abj 72m Single 100 Increase AC by 15 (L39) to 16 (L44)

Level 44

Spell Name Mana Cast Time Recast Time Skill Duration Target Range Description
Arch Shielding 200 12 2.25 Abj 72m Self 0 Increase Max Hitpoints by 144 (L44) to 150 (L50), Increase AC by 25 (L44) to 27 (L48), Increase Magic Resist by 20
Brilliance 125 4.25 2.25 Alt 40m Single 100 Increase WIS by 6 (L44) to 9 (L70), Increase INT by 12 (L44) to 14 (L52)
Color Skew 60 2 12 Div 0 PB AE 0 Stun(8.00 sec), (Area 30)
Discordant Mind 220 6.1 8 Evo 0 Single 200 Decrease Hitpoints by 508 (L44) to 528 (L48), Stun(0.00 sec)
Extinguish Fatigue 35 3.5 3.5 Alt 0 Single 100 Decrease Stamina Loss by 90
Illusion Werewolf 90 3 6 Div 36m Self 0 Illusion: Werewolf, Increase ATK by 45 (L44) to 71 (L70), Increase Attack Speed by 40%, Increase STR by 23 (L44) to 30 (L58)
Incapacitate 150 3.25 2.25 Alt 6:30 Single 200 Decrease AGI by 49 (L44) to 55 (L50), Decrease STR by 49 (L44) to 55 (L50), Decrease AC by 22 (L44) to 24 (L50)
Pillage Enchantment 70 3.5 5 Abj 0 Single 200 Cancel Magic(4), Cancel Magic(4), Cancel Magic(4), Cancel Magic(4)
Rune IV 236 5 2.25 Abj 90m Single 100 Increase Absorb Damage by 305 (L44) to 394 (L50), Uses: Peridot x 1
Shiftless Deeds 200 6 2.25 Alt 3:30 Single 250 Decrease Attack Speed by 49% (L44) to 65% (L60), Increase Disease Counter by 12
Tashania 30 1 2.25 Abj 14m Single 200 Increase Poison Counter by 1, Decrease Magic Resist by 31 (L44) to 33 (L48)
Weakness 120 3.5 2.25 Alt 3:54 Single 200 Decrease STR by 59 (L44) to 65 (L50)
Yegoreff's Animation 250 11 22 Con 0 Self 0 Summon Pet: Animation11, Uses: Tiny Dagger x 1

Level 49

Spell Name Mana Cast Time Recast Time Skill Duration Target Range Description
Adorning Grace 110 5 2.25 Alt 72m Single 100 Increase CHA by 40
Allure 245 6 2.25 Alt 20:30 Single 200 Charm(16)
Berserker Spirit 150 3 12 Alt 5m Single 100 Increase STR by 40, Increase Absorb Damage by 200, Decrease AGI by 20
Blanket of Forgetfulness 175 4 12 Alt 0 AoE 200 Memblur(20%), Memblur(20%), (Area 60)
Dazzle 125 2.5 5 Con 1:36 Single 200 Mesmerize(2/55), Memblur(1%)
Gasping Embrace 200 6.1 2.25 Alt 2m Single 200 Decrease HP when cast by 50, Decrease STR by 29 (L49) to 30 (L50), Decrease AGI by 29 (L49) to 30 (L50), Decrease Hitpoints by 33 per tick
Group Resist Magic 200 6 2.25 Abj 36m Grp 100 Increase Magic Resist by 54 (L49) to 55 (L50), (Area 60)
Kintaz's Animation 300 12 24 Con 0 Self 0 Summon Pet: Animation12, Uses: Tiny Dagger x 1
Paralyzing Earth 100 2.5 2.5 Alt 3m Single 200 Root
Purify Mana 500 6 2.25 Alt 0 Self 0 Summon Item: Vial of Purified Mana, Uses: Ruby x 4, Poison Vial x 1
Reoccurring Amnesia 100 3 24 Alt 24s Single 200 Memblur(25%)
Shadow 70 7 2.25 Abj 90m Single 100 Increase AC by 19
Swift like the Wind 250 8 2.25 Alt 16m Single 100 Increase Attack Speed by 60%

Enchanter-Specific Quests

Description Needed.

Gearing

1H Blunt Item

2H Blunt Item

Arms Equipment

Back Equipment

Chest Equipment

Ears Equipment

Face Equipment

Feet Equipment

Fingers Equipment

Hands Equipment

Head Equipment

Legs Equipment

Neck Equipment

Piercing Item

Primary Equipment

Range Equipment

Secondary Equipment

Shield Item

 

Shoulders Equipment

Waist Equipment

Wrists Equipment

Classes

Bard :: Cleric :: Druid :: Enchanter :: Magician :: Monk :: Necromancer :: Paladin :: Ranger :: Rogue :: Shadowknight :: Shaman :: Warrior :: Wizard