Bard

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Description

PC bard.gif

Bards are the do-it-all class of Norrath. Wandering minstrels, troubadours and satirists, Bards are equally at home on the battlefield as they are performing songs and plays for the royal courts of Norrath. Through his extensive travels, the Bard has learned from many of Norrath’s other classes: He picks locks and sneaks like the Rogue, tracks and forages like the Ranger, safe falls like the Monk, casts spells as well as many Wizards, and dual wields like the Warrior. Although he is not as skilled in any one of these abilities as more specialized classes, he has by far the widest range of skills and abilities of all the adventurers of Norrath.

Bards have the ability to wear plate armor, the sturdiest (and heaviest) of all armor types. The Bard also has an array of weapon skills to choose from, including One-Handed Slashing, Blunt and Piercing weapons.

The Bard’s trademark, though, is his ability to play magical songs. Songs are a powerful type of magic unique to the Bard class. Only a couple of these songs require mana, and songs can be played at any time, even in the middle of combat! Most Bard songs affect all members of a Bard’s group, multiplying the Bard’s usefulness to the group for every additional member that joins. Multiple Bards in the same group can only make things better, as there is no limit to the number of songs in effect at the same time. Even a single skilled Bard can some- times put up to three or four different songs into effect at once.

A Bard is a charismatic and popular jack of all trades. Bards can fill the role of tank in a group lacking a Warrior or Paladin. If the group needs a healer, the Bard’s very popular healing songs can help reduce downtime. The Bard can also play the role of Enchanter, by charming and mesmerizing enemies to do his bidding.

In the rare case that the adventuring Bard finds himself without a group of fellow adventurers, he can still draw on his considerable soloing prowess. The Bard’s speed songs enables him to run faster than any other class in Norrath, while his direct damage song can hit enemies from a distance.

Although Bards are formidable in offensive combat, with the ability to wield a weapon in each hand, they may also choose to play a musical instrument. Instruments increase the effectiveness of their songs dramatically, and the power of magical instruments can truly swing the tide of a battle.

For those that choose to go the way of player vs. player combat, the Bard is a fearsome class to face in a duel. It is the only class with a limitless supply of magic and this, combined with power in melee combat, makes the bard a truly formidable foe.

- Julien Beasley

Creation Guide

It is important to make good decisions on Race, Starting Stats, and Religion. These things combined will allow you to create the Bard that makes you most happy.

Choosing Race

Human

The Human Bard is the strongest Bard, and the least dexterous. He has no night vision, and may only wear medium armor. Humans may start in either of the two Human cities, Freeport or Qeynos. Humans also have the highest Stamina, and thus the most hit points, of any Bard race.

Half-Elf

Half Elf Bards are the second strongest, and the most dexterous. Half Elves may only wear medium-sized armor, but they share the Infravision ability of their Wood Elf cousins. Half Elves also have the greatest choice of starting location — they may start in Kelethin, Freeport or Qeynos.

Wood Elf

Wood Elf Bards are the weakest Bards physically, and the second most dexterous. They have the ability to wear small or medium armor to offset their lack of Strength. They have night vision and the ability to Forage at level 1. Wood Elves also have the racial ability to Hide (although all Bards acquire this ability eventually) and are the most agile of Bards. Wood Elves start in the sylvan city of Kelethin, on the continent of Faydwer.

Starting Statistics

Religion

Generally speaking being agnostic is a fairly safe bet in Everquest. Religion serves only to get you into trouble in many situations. The disadvantage to doing this is that some items and some quests can only be done by followers of certain religions. Following a religion will at worst get you killed in some areas, but generally you can avoid these. In the end it will not make an enormous difference to your character which Deity you choose..

Skills

Musical Skills

Level Trained Skill Cap Until 50
1 No Singing 235
5 Yes Percussion 235
8 Yes String 235
11 Yes Brass 235
14 Yes Wind 235

Casting Skills

Level Trained Skill Cap
10 Yes Meditate 1

Combat Skills

Level Trained Skill Cap
1 No 1 Hand Blunt
1 No 1 Hand Slashing
1 No Bind Wound
1 No Defense
1 No Hand to Hand
1 No Offense
1 No Piercing
1 No Throwing
10 Yes Dodge
17 No Dual Wield
26 No Intimidation

Miscellaneous Skills

Like all classes, a Bard can raise the following skills:

Level Trained Skill Cap
1 No Alcohol Tolerance
1 No Beg
1 No Fishing
1 No Sense Heading
1 No Swimming

Additionally, Bards get an assortment of utility skills:

Level Trained Skill Cap
12 Yes Forage
17 Yes Sneak
20 Yes Sense Traps
24 Yes Safe Fall
25 Yes Hide
30 Yes Disarm Traps
35 Yes Track
40 Yes Pick Lock

Songs

Level Spell Name Mana Cast Time Recast Time Skill Dur Target Range Description
1 Chant of Battle 0 3 0 Per 18s Grp 0 Increase AC by 1 (L1) to 6 (L70), Increase STR by 5 (L1) to 22 (L70), Increase DEX by 5 (L1) to 22 (L70), (Area 50)
2 Chords of Dissonance 0 3 0 Str 18s PB AE 0 Decrease Hitpoints by 2 (L2) to 19 (L70) per tick, (Area 30)
3 Jaxan's Jig o' Vigor 0 3 0 Per 18s Grp 0 Decrease Stamina Loss by 10 (L3) to 27 (L70), (Area 35)
4 Lyssa's Locating Lyric 0 3 0 Sin 0 Self 0 Locate Corpse, (Area 900)
5 Selo's Accelerando 0 3 0 Per 18s Grp 0 Increase Movement by 20% (L5) to 65% (L50), (Area 150)
6 Hymn of Restoration 0 3 0 Str 18s Grp 0 Increase Hitpoints by 2 (L6) to 12 (L70) per tick, (Area 30)
7 Jonthan's Whistling Warsong 0 3 0 Sin 18s Self 0 Increase Attack Speed by 16% (L7) to 25% (L40), Increase AC by 2 (L7) to 12 (L70), Increase STR by 8 (L7) to 40 (L70)
8 Kelin's Lugubrious Lament 0 3 0 Str 30s Single 200 Frenzy Radius(5/60), Reaction Radius(10/60), Pacify, Uses: Lute x 1
9 Elemental Rhythms 0 3 0 Per 18s Grp 0 Increase Magic Resist by 9 (L9) to 40 (L70), Increase Cold Resist by 9 (L9) to 40 (L70), Increase Fire Resist by 9 (L9) to 40 (L70), Increase AC by 2 (L9) to 6 (L70), (Area 50)
10 Anthem de Arms 0 3 0 Sin 18s Grp 0 Increase Attack Speed by 10%, Increase STR by 10 (L10) to 40 (L70), (Area 50)
11 Cinda's Charismatic Carillon 0 3 0 Win 18s Single 100 Increase Faction by 120 (L11) to 710 (L70)
12 Brusco's Boastful Bellow 0 3 0 Sin 0 Single 100 Decrease Hitpoints by 7 (L12) to 36 (L70)
13 Purifying Rhythms 0 3 0 Per 18s Grp 0 Increase Magic Resist by 11 (L13) to 40 (L70), Increase Poison Resist by 11 (L13) to 40 (L70), Increase Disease Resist by 11 (L13) to 40 (L70), Increase AC by 2 (L13) to 6 (L70), (Area 50)
14 Lyssa's Cataloging Libretto 0 3 0 Sin 0 Single 100 Identify
15 Kelin's Lucid Lullaby 0 3 0 Str 18s Single 100 Mesmerize(2/30)
16 Tarew's Aquatic Ayre 0 3 0 Win 24s Grp 0 Water Breathing(1), Uses: Wooden Flute x 1, (Area 125)
17 Guardian Rhythms 0 3 0 Per 18s Grp 0 Increase AC by 3 (L17) to 12 (L70), Increase Magic Resist by 13 (L17) to 40 (L70), (Area 50)
18 Denon's Disruptive Discord 0 3 0 Bra 18s PB AE 0 Decrease Hitpoints by 8 (L18) to 21 (L70) per tick, Decrease AC by 5 (L18) to 21 (L70), (Area 35)
19 Shauri's Sonorous Clouding 0 3 0 Win 18s Grp 0 Invisibility, See Invisible(1), Uses: Wooden Flute x 1, Focus: Wooden Flute, (Area 45)
20 Largo's Melodic Binding 0 3 0 Sin 18s PB AE 0 Decrease AC by 4 (L20) to 12 (L70), Decrease Attack Speed by 15% (L20) to 35% (L60), (Area 30)
21 Melanie's Mellifluous Motion 0 3 0 Win 0 Grp 600 Shadowstep, (Area 200)
22 Alenia's Disenchanting Melody 0 3 0 Str 0 Grp 0 Cancel Magic(1), Uses: Lute x 1, Focus: Item #1, (Area 25)
23 Selo's Consonant Chain 0 3 0 Sin 18s Single 150 Decrease Movement by 53% (L23) to 100% (L70), Decrease Attack Speed by 16% (L23) to 40% (L70)
24 Lyssa's Veracious Concord 0 3 0 Win 18s Grp 0 See Invisible(1), Ultravision, Uses: Wooden Flute x 1, (Area 80)
25 Psalm of Warmth 0 3 0 Sin 18s Grp 0 Increase Damage Shield by 5 (L25) to 12 (L70), Increase Cold Resist by 35 (L25) to 80 (L70), Infravision, Increase AC by 3 (L25) to 6 (L70), (Area 50)
26 Angstlich's Appalling Screech 0 3 0 Bra 18s PB AE 0 Fear(1), Uses: Horn x 1, (Area 25)
27 Solon's Song of the Sirens 0 3 0 Win 18s Single 200 Charm(1), Decrease Magic Resist by 4 (L27) to 9 (L70), Uses: Wooden Flute x 1
28 Crission's Pixie Strike 0 3 0 Win 18s Single 100 Mesmerize(2/45), Decrease Magic Resist by 5 (L28) to 12 (L70), Uses: Wooden Flute x 1
29 Psalm of Vitality 0 3 0 Sin 18s Grp 0 Increase Damage Shield by 5 (L29) to 12 (L70), Increase Disease Resist by 39 (L29) to 80 (L70), Increase AC by 3 (L29) to 6 (L70), (Area 50)
30 Fufil's Curtailing Chant 0 3 0 Per 18s Single 200 Decrease Hitpoints by 11 (L30) to 24 (L70) per tick, Decrease Magic Resist by 9 (L30) to 19 (L70), (Area 30)
31 Agilmente's Aria of Eagles 0 3 0 Win 18s Grp 0 Levitate(1), Uses: Wooden Flute x 1, (Area 80)
32 Cassindra's Chorus of Clarity 0 3 0 Sin 0 Grp 0 Increase Mana by 5 (L32) to 7 (L48) per tick, (Area 30)
33 Psalm of Cooling 0 3 0 Sin 18s Grp 0 Increase Damage Shield by 6 (L33) to 12 (L70), Increase Fire Resist by 43 (L33) to 80 (L70), Ultravision, Increase AC by 3 (L33) to 6 (L70), (Area 50)
34 Lyssa's Solidarity of Vision 0 3 0 Win 24s Single 10000 Bind Sight, Uses: Wooden Flute x 1
35 Denon's Dissension 0 3 0 Bra 0 PB AE 0 Decrease Mana by 22 (L35) to 40 (L70), (Area 30)
36 Vilia's Verses of Celerity 0 3 0 Sin 18s Grp 0 Increase Attack Speed by 20%, Increase AGI by 23 (L36) to 40 (L70), Increase AC by 5 (L36) to 10 (L70), (Area 50)
37 Psalm of Purity 0 3 0 Sin 18s Grp 0 Increase Damage Shield by 7 (L37) to 12 (L70), Increase Poison Resist by 47 (L37) to 80 (L70), Increase AC by 4 (L37) to 6 (L70), (Area 50)
38 Tuyen's Chant of Flame 0 3 0 Per 18s Single 200 Decrease Hitpoints by 20 (L38) to 36 (L70) per tick, Decrease Fire Resist by 11 (L38) to 19 (L70), (Area 30)
39 Solon's Bewitching Bravura 60 3 0 Win 1m Single 200 Charm(1), Decrease Magic Resist by 5 (L39) to 9 (L70), Uses: Wooden Flute x 1
40 Syvelian's Anti-Magic Aria 0 3 0 Sin 0 Single 200 Cancel Magic(4)
41 Psalm of Mystic Shielding 0 3 0 Sin 18s Grp 0 Increase Magic Resist by 51 (L41) to 80 (L70), Increase Absorb Magic Damage by 15, Increase Hitpoints by 5 per tick, Increase AC by 4 (L41) to 6 (L70), (Area 50)
42 McVaxius' Berserker Crescendo 0 3 0 Bra 18s Grp 0 Increase Attack Speed by 18% (L42) to 25% (L70), Increase STR by 15 (L42) to 24 (L70), Increase AC by 6 (L42) to 10 (L70), Uses: Horn x 1, (Area 45)
43 Denon's Desperate Dirge 800 3 0 Sin 0 AoE 150 Decrease Hitpoints by 311 (L43) to 365 (L70), (Area 20)
44 Cassindra's Elegy 0 3 0 Sin 12s Grp 0 Increase INT by 12 (L44) to 18 (L70), Increase WIS by 12 (L44) to 18 (L70), (Area 100)
45 Jonthan's Provocation 0 3 0 Sin 18s Self 150 Increase Attack Speed by 48% (L45) to 50% (L47), Increase STR by 13 (L45) to 19 (L70), Increase ATK by 13 (L45) to 19 (L70)
46 Tuyen's Chant of Frost 0 3 0 Per 18s Single 200 Decrease Hitpoints by 24 (L46) to 36 (L70) per tick, Decrease Cold Resist by 13 (L46) to 19 (L70), (Area 30)
47 Niv's Melody of Preservation 0 3 0 Str 18s Grp 0 Increase STR by 10, Increase Absorb Magic Damage by 10, Increase Hitpoints by 6 (L47) to 9 (L70) per tick, (Area 45)
48 Selo's Chords of Cessation 0 3 0 Str 12s PB AE 0 Decrease Hitpoints by 26 (L48) to 37 (L70) per tick, Decrease Attack Speed by 17% (L48) to 22% (L70), (Area 30)
49 Shield of Songs 0 3 0 Str 18s Grp 0 Increase Absorb Damage by 20, Increase Absorb Magic Damage by 20, (Area 150)
50 Verses of Victory 0 3 0 Sin 18s Grp 0 Increase Attack Speed by 30%, Increase AGI by 30, Increase AC by 15, Increase STR by 30, (Area 50)

Bard-Specific Quests

Description Needed.

Gearing

1H Blunt Item

1H Slashing Item

Arms Equipment

Back Equipment

Brass Instruments Item

Chest Equipment

Ears Equipment

Face Equipment

Feet Equipment

Fingers Equipment

Hands Equipment

Head Equipment

Legs Equipment

Neck Equipment

Percussion Instruments Item

Piercing Items

Primary Equipment

Range Equipment

Secondary Equipment

Shield Item

Shoulders Equipment

Stringed Instruments Item

Waist Equipment

Wind Instruments Item

Wrists Equipment

Classes

Bard :: Cleric :: Druid :: Enchanter :: Magician :: Monk :: Necromancer :: Paladin :: Ranger :: Rogue :: Shadowknight :: Shaman :: Warrior :: Wizard