Magician

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Description

PC magician.gif

The mighty Magician, or mage as they have come to be known, is a powerful force in Norrath. These masters of summoning are never truly alone, for they can call forth the power of an elemental to fight and defend them, and in some cases fend off foes as the mage makes a hasty escape to safety.

There are four different types of pets at the mage’s disposal, one for each element: Fire, Earth, Air and Water. Each pet has specific uses, and it takes some time to fully understand their natures. It is a challenge for a young mage to learn the proper use of pets in varying situations.

With the wiggle of a finger, the Magician can also conjure an array of powerful weapons for her pet, party members or herself. Each of these weapons has the inherent ability to hit magic creatures. Along with this arsenal of weapons comes a long list of useful items, including food, water, bandages, arrows, weight-reducing bags, water-breathing stones, levitation rings and various light sources (that fit in the ammo slot). Of course the ability to summon these items and the amount summoned (for stackable items) is determined by the mage’s level. The drawback of all the Magician’s summoned items is that they are no rent — they will disappear when you log out. Particular care must be exercised when using a weight-reducing bag, as it (along with its contents) will vanish when the user of the item camps for the evening.

The Magician also gets the best personal shields of any pure caster. The phantom armor line of spells not only increases the Magician’s armor class, but also adds hit point regeneration. They can be stacked with other hit-point-increasing buffs and help the Magician survive just a little longer in fierce combat. The drawback to the phantom armor spells is that they require a component that can be expensive at lower levels.

When it comes to pure damage, the Magician is, throughout most of her career, second only to the Wizard for Direct Damage output. As easily as the mage summons elementals and items, she can blast a foe with the power of a hundred slashing swords or daggers all at once, for devastating damage. It is also common to see a powerful fireball emanate from a mage to incenerate her enemies. Being the master of summoned beings, the mage is also an expert in dispatching them. Summoned foes will find it hard to resist this line of spells. The Magician also gets a line of area-effect spells (the rain line) that can be cast from a distance for increased safety. Area effect spells are dangerous by nature, and this line of area- effect spells is the best in the game.

Magicians also get fire shields that cannot be resisted, and are extremely mana-efficient when cast properly. This is especially true when cast just before a battle against several foes at once. Even if the monster is many levels higher than the mage and resists every spell, the fire shield line of spells will always do damage each time the character wearing one is hit. However, they last just a short time, so timing of the spell is a critical factor.

Finally, the Magician gets the malise line of debuffing spells. These spells lower the target’s resistances and give the spells that follow a better chance at doing damage and reaching their maximum potential.

With all this power at hand, it may seem that the Magician is an easy class to play. However, the opposite is true. True mastery of the mage class only comes from many months of playtime, many deaths on the battlefield and much research. The Magician is often vulnerable to attack and cannot last very long in melee combat, even with her shields up. Mages also typically have low Strength and can become encumbered quite easily, but proper use of weight-reducing bags can help alleviate this problem. The Magician also faces the most difficult research of all the caster classes — the time needed to master each spell is lengthy, and the process arduous. Most of the high-level pet spells cannot be purchased from vendors.

While it is true Magicians are one of the best classes to solo (thanks to the combat support of their pets), they also excel in groups. The rest of a group will find the Magician’s pets both welcome and helpful. Group members will not have to worry about running out of food, water or bandages when a mage is in their party. They can also count on their mage friend to reduce their enemies from half hit points to death in a single cast, on many occasions.

by Zandar, Mage of Freeport (Bristlebane)

Creation Guide

It is important to make good decisions on Race, Starting Stats, and Religion. These things combined will allow you to create the Wizard that makes you most happy.

Choosing Race

Dark Elf

Dark Elf mages have the disadvantage of being evil, so they are not welcome in many cities. They also start in Neriak, an underground city that can be difficult to navigate. They have higher starting Agility than other mages, and the second highest Intelligence, plus ultravision. Dark Elf mages are a great combination for players who like a challenge.

Erudite

Erudite mages have the highest starting Intelligence of all the Magician races. This gives them the largest mana pool to begin with. They are tied with the High Elf for the lowest Dexterity, and have the worst Agility of all the mage races. Note that they have poor night vision, and that they must take a boat to the mainlands for more advanced hunting.

Gnome

Gnome mages have an excellent starting Intelligence, and closely follow Dark Elf mages in the size of their beginning mana pool. They have the highest Dexterity of all the mage races, as well as very good Agility. They can see in the dark, and can eventually learn Tinkering. They are an excellent choice for mages who like to be unique.

High Elf

The High Elf mage has the lowest Strength of all the races, but makes up for it with well balanced stats otherwise, including an Intelligence comparable to the Gnome and Dark Elf. In addition, they can see in the dark and there’s an excellent training ground available to the citizens of Felwithe.

Human

The Human mage has well-rounded stats, but suffers from the lowest Intelligence of all the races. Human Magicians have the highest Strength and Stamina of all the mage races. They have no night vision, but get to start in what is considered by many to be the business capital of Norrath.

Starting Statistics

Race STR DEX AGI STA INT WIS CHA Bonus
Dark Elf 60 75 90 75 109 83 60 30
Erudite 60 70 70 80 117 83 70 30
Gnome 60 85 85 80 108 67 60 30
High Elf 55 70 85 75 102 95 80 30
Human 75 75 75 85 85 75 75 30

Religion

Generally speaking being agnostic is a fairly safe bet in Everquest. Religion serves only to get you into trouble in many situations. The disadvantage to doing this is that some items and some quests can only be done by followers of certain religions. Following a religion will at worst get you killed in some areas, but generally you can avoid these. Following Innoruuk is probably the most dangerous religion as they have the most places in the game where they are Kill on Sight. In the end it will not make an enormous difference to your character which Deity you choose.

Skills

Specialization

There are two main choices when selecting a specialization as a Magician: Evocation (AoE and a few DD spells) or Conjuration. Evocation is mostly direct damage. Conjuration is summoning, from pets to food to weapons, although there are some DD conjurations. When given the opportunity to specialize, Magicians who want the casting- time and mana-cost reductions to affect the greatest number of their spells choose Conjuration, while many opt for Evocation to bolster their combat casting effectiveness.

Your decision is just a matter of preference, but many Magicians choose Evocation because that’s used during battle. You’ll be casting Conjuration spells a lot (in fact, most of the Magician spells are in Conjuration), but the casting is during non-critical times ... so you can just med back up. (Note that the shock line of spells, a Magicians’ best DD spells, are Conjuration-based.)

Casting Skills

Level Trained Skill Cap
1 No Abjuration
1 No Alteration
1 No Channeling
1 No Conjuration
1 No Divination
1 No Evocation
8 Yes Meditate
30 Yes Specialization

Combat Skills

Level Trained Skill Cap
1 No 1 Hand Blunt
1 No 2 Hand Blunt
1 No Bind Wound
1 No Defense
1 No Hand to Hand
1 No Offense
15 Yes Dodge

Miscellaneous Skills

Like all classes, a Magician can raise the following skills:

Level Trained Skill Cap
1 No Alcohol Tolerance
1 No Beg
1 No Fishing
1 No Sense Heading
1 No Swimming

Spells

Level 1

Spell Name Mana Cast Time Recast Time Skill Duration Target Range Description
Burst of Flame 7 1.5 2.5 Evo 0 Single 200 Decrease Hitpoints by 3 (L1) to 5 (L4)
Flare 3 2.5 18 Evo 0 Line of Sight 400 Decrease Stamina Loss by 1
Minor Shielding 10 2.5 2.25 Abj 27m Self 0 Increase Max Hitpoints by 6 (L1) to 10 (L5), Increase AC by 3 (L1) to 4 (L5)
Reclaim Energy 5 2.5 2.25 Con 0 Pet 100 Reclaim Energy
Summon Dagger 10 5 6 Con 0 Self 0 Summon Item: Summoned: Dagger
Summon Drink 10 4 2.25 Con 0 Self 0 Summon Item: Summoned: Globe of Water
Summon Food 10 4 2.25 Con 0 Self 0 Summon Item: Summoned: Black Bread
True North 5 2 4 Div 0 Self 0 True North

Level 4

Spell Name Mana Cast Time Recast Time Skill Duration Target Range Description
Burn 15 1.75 2.25 Evo 0 Single 200 Decrease Hitpoints by 11 (L4) to 14 (L10)
Elementalkin Air 40 6 2.25 Con 0 Self 0 Summon Pet: SumAirR2, Uses: Malachite x 1, Focus: Broom of Trilon
Elementalkin Earth 40 6 2.25 Con 0 Self 0 Summon Pet: SumEarthR2, Uses: Malachite x 1, Focus: Shovel of Ponz
Elementalkin Fire 40 6 2.25 Con 0 Self 0 Summon Pet: SumFireR2, Uses: Malachite x 1, Focus: Torch of Alna
Elementalkin Water 40 6 2.25 Con 0 Self 0 Summon Pet: SumWaterR2, Uses: Malachite x 1, Focus: Stein of Ulissa
Fire Flux 23 1.75 6 Evo 0 PB AE 0 Decrease Hitpoints by 10 (L4) to 12 (L8), (Area 20)
Gate 70 5 8 Alt 0 Self 0 Gate
Sense Summoned 5 2 2.25 Div 0 Self 0 Sense Summoned, (Area 240)
Summon Bandages 15 5 6 Con 0 Self 0 Summon Item: Summoned: Bandages
Summon Wisp 30 5 6 Con 0 Self 0 Summon Item: Summoned: Wisp Stone

Level 8

Spell Name Mana Cast Time Recast Time Skill Duration Target Range Description
Dimensional Pocket 40 6 6 Con 0 Self 0 Summon Item: Dimensional Pocket
Elementaling Air 80 7 2.25 Con 0 Self 0 Summon Pet: SumAirR3, Uses: Malachite x 1, Focus: Broom of Trilon
Elementaling Earth 80 7 2.25 Con 0 Self 0 Summon Pet: SumEarthR3, Uses: Malachite x 1, Focus: Shovel of Ponz
Elementaling Fire 80 7 2.25 Con 0 Self 0 Summon Pet: SumFireR3, Uses: Malachite x 1, Focus: Torch of Alna
Elementaling Water 80 7 2.25 Con 0 Self 0 Summon Pet: SumWaterR3, Uses: Malachite x 1, Focus: Stein of Ulissa
Eye of Zomm 30 6 10 Con 30s Self 5 Eye Of Zomm
Flame Bolt 40 2.5 2.25 Evo 0 Line of Sight 300 Decrease Hitpoints by 41 (L8) to 47 (L14)
Invisibility 30 5 2.25 Div 20m Single 100 Invisibility
Lesser Shielding 25 4 2.25 Abj 27m Self 0 Increase Max Hitpoints by 20 (L8) to 30 (L18), Increase AC by 6 (L8) to 9 (L18), Increase Magic Resist by 7 (L8) to 10 (L20)
Shield of Fire 40 2 2.25 Abj 15m Single 100 Increase Damage Shield by 5 (L8) to 6 (L12), Increase Fire Resist by 10
Shock of Blades 30 2.1 2.25 Con 0 Single 200 Decrease Hitpoints by 31 (L8) to 35 (L12)
Staff of Tracing 20 6 6 Con 0 Self 0 Summon Item: Summoned: Staff of Tracing

Level 12

Spell Name Mana Cast Time Recast Time Skill Duration Target Range Description
Bind Affinity 100 6 12 Alt 0 Grp 100 Bind Affinity
Burnout 35 5 10 Alt 15m Pet 100 Increase STR by 15, Increase Attack Speed by 13% (L12) to 15% (L18), Increase AC by 7
Cancel Magic 30 3.5 5 Abj 0 Single 200 Cancel Magic(1)
Column of Fire 65 3.25 6 Evo 5ms AoE 200 Decrease Hitpoints by 49 (L12) to 51 (L14), (Area 10)
Elemental Air 120 8 2.25 Con 0 Self 0 Summon Pet: SumAirR4, Uses: Malachite x 1, Focus: Broom of Trilon
Elemental Earth 120 8 2.25 Con 0 Self 0 Summon Pet: SumEarthR4, Uses: Malachite x 1, Focus: Shovel of Ponz
Elemental Fire 120 8 2.25 Con 0 Self 0 Summon Pet: SumFireR4, Uses: Malachite x 1, Focus: Torch of Alna
Elemental Water 120 8 2.25 Con 0 Self 0 Summon Pet: SumWaterR4, Uses: Malachite x 1, Focus: Stein of Ulissa
Rain of Blades 62 2.75 12 Evo 7.5s AoE 150 Decrease Hitpoints by 26, (Area 20)
Summon Fang 40 6 6 Con 0 Self 0 Summon Item: Summoned: Snake Fang
Ward Summoned 30 2.1 2.25 Evo 0 Sum 200 Decrease Hitpoints by 35 (L5) to 41 (L11)

Level 16

Spell Name Mana Cast Tim Recast Time Skill Duration Target Range Description
Identify 50 5 2.25 Div 0 Single 100 Identify
Minor Summoning Air 160 9 2.25 Con 0 Self 0 Summon Pet: SumAirR5, Uses: Malachite x 1, Focus: Broom of Trilon
Minor Summoning Earth 160 9 2.25 Con 0 Self 0 Summon Pet: SumEarthR5, Uses: Malachite x 1, Focus: Shovel of Ponz
Minor Summoning Fire 160 9 2.25 Con 0 Self 0 Summon Pet: SumFireR5, Uses: Malachite x 1, Focus: Torch of Alna
Minor Summoning Water 160 9 2.25 Con 0 Self 0 Summon Pet: SumWaterR5, Uses: Malachite x 1, Focus: Stein of Ulissa
Phantom Leather 60 4 2.25 Abj 45m Self 0 Increase Hitpoints by 1 per tick, Increase AC by 8 (L16) to 9 (L20), Uses: Cat's Eye Agate x 1
See Invisible 25 2 2.25 Div 27m Single 100 See Invisible(1), (Area 60)
Shielding 50 5 2.25 Abj 36m Self 0 Increase Max Hitpoints by 46 (L16) to 50 (L20), Increase AC by 12 (L16) to 13 (L21), Increase Magic Resist by 12
Shock of Flame 70 2.75 2.25 Evo 0 Single 200 Decrease Hitpoints by 91 (L16) to 96 (L21)
Staff of Warding 40 6 6 Con 0 Self 0 Summon Item: Summoned: Staff of Warding
Summon Heatstone 40 7 6 Con 0 Self 0 Summon Item: Summoned: Heatstone
Summon Throwing Dagger 20 4 2.25 Con 0 Self 0 Summon Item: Summoned: Throwing Dagger

Level 20

Spell Name Mana Cast Tim Recast Time Skill Duration Target Range Description
Bolt of Flame 105 3.25 2.25 Evo 0 Line of Sight 300 Decrease Hitpoints by 146 (L20) to 156 (L25)
Elemental Shield 50 3 2.25 Abj 27m Self 0 Increase Fire Resist by 15, Increase Cold Resist by 15
Expulse Summoned 60 2.75 2.25 Evo 0 Sum 200 Decrease Hitpoints by 88 (L14) to 94 (L20)
Lesser Summoning Air 200 10 2.25 Con 0 Self 0 Summon Pet: SumAirR6, Uses: Malachite x 1, Focus: Broom of Trilon
Lesser Summoning Earth 200 10 2.25 Con 0 Self 0 Summon Pet: SumEarthR6, Uses: Malachite x 1, Focus: Shovel of Ponz
Lesser Summoning Fire 200 10 2.25 Con 0 Self 0 Summon Pet: SumFireR6, Uses: Malachite x 1, Focus: Torch of Alna
Lesser Summoning Water 200 10 2.25 Con 0 Self 0 Summon Pet: SumWaterR6, Uses: Malachite x 1, Focus: Stein of Ulissa
Rain of Fire 125 3.5 12 Evo 7.5s AoE 150 Decrease Hitpoints by 56, (Area 20)
Renew Summoning 100 3.5 7.5 Alt 0 Pet 100 Increase Hitpoints by 140 (L20) to 240 (L70), Decrease Disease Counter by 10
Shield of Flame 60 4 2.25 Abj 15m Single 100 Increase Damage Shield by 8 (L20) to 9 (L24), Increase Fire Resist by 15
Spear of Warding 60 6 6 Con 0 Self 0 Summon Item: Summoned: Spear of Warding
Summon Arrows 30 4 2.25 Con 0 Self 0 Summon Item: Summoned: Arrow
Summon Waterstone 40 4 2.25 Con 0 Self 0 Summon Item: Summoned: Waterstone

Level 24

Spell Name Mana Cast Time Recast Time Skill Duration Target Range Description
Cornucopia 25 4 2.25 Con 0 Self 0 Summon Item: Summoned: Black Bread
Everfount 25 4 2.25 Con 0 Self 0 Summon Item: Summoned: Globe of Water
Flame Flux 123 3.5 6 Evo 0 PB AE 0 Decrease Hitpoints by 91 (L24) to 96 (L29), (Area 20)
Major Shielding 80 5 2.25 Abj 45m Self 0 Increase Max Hitpoints by 69 (L24) to 75 (L30), Increase AC by 16 (L24) to 18 (L28), Increase Magic Resist by 14
Malaise 60 3 6 Alt 14m Single 200 Decrease Cold Resist by 15 (L19) to 20 (L28), Decrease Magic Resist by 15 (L19) to 20 (L28), Decrease Poison Resist by 15 (L19) to 20 (L28), Decrease Fire Resist by 15 (L19) to 20 (L28)
Shock of Spikes 110 3.5 2.25 Con 0 Single 200 Decrease Hitpoints by 158 (L24) to 176 (L30)
Staff of Runes 60 6 6 Con 0 Self 0 Summon Item: Summoned: Staff of Runes
Summoning Air 240 12 2.25 Con 0 Self 0 Summon Pet: SumAirR7, Uses: Malachite x 1, Focus: Broom of Trilon
Summoning Earth 240 12 2.25 Con 0 Self 0 Summon Pet: SumEarthR7, Uses: Malachite x 1, Focus: Shovel of Ponz
Summoning Fire 240 12 2.25 Con 0 Self 0 Summon Pet: SumFireR7, Uses: Malachite x 1, Focus: Torch of Alna
Summoning Water 240 12 2.25 Con 0 Self 0 Summon Pet: SumWaterR7, Uses: Malachite x 1, Focus: Stein of Ulissa

Level 29

Spell Name Mana Cast Time Recast Time Skill Duration Target Range Description
Burnout II 75 6 12 Alt 15m Pet 100 Increase STR by 39 (L29) to 45 (L40), Increase Attack Speed by 29% (L29) to 35% (L40), Increase AC by 9
Dismiss Summoned 90 3.3 2.25 Evo 0 Sum 200 Decrease Hitpoints by 140 (L24) to 162 (L35)
Greater Summoning Air 200 10 2.25 Con 0 Self 0 Summon Pet: SumAirR8, Uses: Malachite x 1, Focus: Broom of Trilon
Greater Summoning Earth 200 10 2.25 Con 0 Self 0 Summon Pet: SumEarthR8, Uses: Malachite x 1, Focus: Shovel of Ponz
Greater Summoning Fire 200 10 2.25 Con 0 Self 0 Summon Pet: SumFireR8, Uses: Malachite x 1, Focus: Torch of Alna
Greater Summoning Water 200 10 2.25 Con 0 Self 0 Summon Pet: SumWaterR8, Uses: Malachite x 1, Focus: Stein of Ulissa
Inferno Shield 80 3.5 2.25 Abj 15m Single 100 Increase Damage Shield by 13 (L29) to 15 (L36), Increase Fire Resist by 20
Phantom Chain 100 5 2.25 Abj 55m Self 0 Increase Hitpoints by 2 per tick, Increase AC by 12 (L29) to 13 (L34), Uses: Cat's Eye Agate x 2
Rain of Spikes 162 4.5 12 Evo 7.5s AoE 150 Decrease Hitpoints by 91, (Area 20)
Summon Coldstone 40 6 6 Con 0 Self 0 Summon Item: Summoned: Coldstone
Sword of Runes 75 6 6 Con 0 Self 0 Summon Item: Summoned: Sword of Runes

Level 34

Spell Name Mana Cast Time Recast Time Skill Duration Target Range Description
Blaze 155 4.6 2.25 Evo 0 Single 200 Decrease Hitpoints by 276 (L34) to 292 (L38)
Cinder Bolt 175 5 2.25 Evo 0 Line of Sight 300 Decrease Hitpoints by 319 (L34) to 333 (L39)
Dimensional Hole 60 6 6 Con 0 Self 0 Summon Item: Dimensional Hole
Greater Shielding 120 6 2.25 Abj 54m Self 0 Increase Max Hitpoints by 94 (L34) to 100 (L40), Increase AC by 21 (L34) to 22 (L39), Increase Magic Resist by 16
Minor Conjuration Air 200 10 2.25 Con 0 Self 0 Summon Pet: SumAirR9, Uses: Malachite x 1, Focus: Broom of Trilon
Minor Conjuration Earth 200 10 2.25 Con 0 Self 0 Summon Pet: SumEarthR9, Uses: Malachite x 1, Focus: Shovel of Ponz
Minor Conjuration Fire 200 10 2.25 Con 0 Self 0 Summon Pet: SumFireR9, Uses: Malachite x 1, Focus: Torch of Alna
Minor Conjuration Water 200 10 2.25 Con 0 Self 0 Summon Pet: SumWaterR9, Uses: Malachite x 1, Focus: Stein of Ulissa
Nullify Magic 50 4.5 6 Abj 0 Single 200 Cancel Magic(4), Cancel Magic(4)
Staff of Symbols 80 6 6 Con 0 Self 0 Summon Item: Summoned: Staff of Symbols

Level 39

Spell Name Mana Cast Time Recast Time Skill Duration Target Range Description
Barrier of Combustion 100 4.5 2.25 Abj 15m Single 100 Increase Damage Shield by 18 (L39) to 20 (L44), Increase Fire Resist by 22
Dagger of Symbols 100 6 6 Con 0 Self 0 Summon Item: Summoned: Dagger of Symbols
Expel Summoned 130 4.3 2.25 Evo 0 Sum 200 Decrease Hitpoints by 261 (L34) to 273 (L38)
Flame Arc 199 5.3 7 Evo 0 PB AE 0 Decrease Hitpoints by 171 (L39) to 181 (L44), (Area 20)
Lesser Conjuration Air 200 10 2.25 Con 0 Self 0 Summon Pet: SumAirR10, Uses: Malachite x 1, Focus: Broom of Trilon
Lesser Conjuration Earth 200 10 2.25 Con 0 Self 0 Summon Pet: SumEarthR10, Uses: Malachite x 1, Focus: Shovel of Ponz
Lesser Conjuration Fire 200 10 2.25 Con 0 Self 0 Summon Pet: SumFireR10, Uses: Malachite x 1, Focus: Torch of Alna
Lesser Conjuration Water 200 10 2.25 Con 0 Self 0 Summon Pet: SumWaterR10, Uses: Malachite x 1, Focus: Stein of Ulissa
Rain of Lava 250 5.5 12 Evo 7.5s AoE 150 Decrease Hitpoints by 172, (Area 20)
Summon Ring of Flight 100 6 6 Con 0 Self 0 Summon Item: Summoned: Ring of Levitation

Level 44

Spell Name Mana Cast Time Recast Time Skill Duration Target Range Description
Arch Shielding 200 12 2.25 Abj 72m Self 0 Increase Max Hitpoints by 144 (L44) to 150 (L50), Increase AC by 25 (L44) to 27 (L48), Increase Magic Resist by 20
Conjuration Air 200 10 2.25 Con 0 Self 0 Summon Pet: SumAirR11, Uses: Malachite x 1, Focus: Broom of Trilon
Conjuration Earth 200 10 2.25 Con 0 Self 0 Summon Pet: SumEarthR11, Uses: Malachite x 1, Focus: Shovel of Ponz
Conjuration Fire 200 10 2.25 Con 0 Self 0 Summon Pet: SumFireR11, Uses: Malachite x 1, Focus: Torch of Alna
Conjuration Water 200 10 2.25 Con 0 Self 0 Summon Pet: SumWaterR11, Uses: Malachite x 1, Focus: Stein of Ulissa
Elemental Armor 100 6 2.25 Abj 36m Self 0 Increase Cold Resist by 30, Increase Fire Resist by 30
Malaisement 100 4 6 Alt 14m Single 200 Decrease Cold Resist by 37 (L34) to 40 (L40), Decrease Magic Resist by 37 (L34) to 40 (L40), Decrease Poison Resist by 37 (L34) to 40 (L40), Decrease Fire Resist by 37 (L34) to 40 (L40)
Modulating Rod 200 4 2.25 Con 0 Single 200 Summon Item: Summoned: Modulating Rod
Phantom Plate 200 6 2.25 Abj 72m Self 0 Increase Hitpoints by 3 per tick, Increase AC by 17 (L44) to 18 (L48), Uses: Cat's Eye Agate x 3
Shock of Swords 250 6.1 2.25 Con 0 Single 200 Decrease Hitpoints by 580 (L44) to 600 (L48)

Level 49

Spell Name Mana Cast Time Recast Time Skill Duration Target Range Description
Banish Summoned 225 5.5 2.25 Evo 0 Sum 200 Decrease Hitpoints by 585
Burnout III 150 6 12 Alt 15m Pet 100 Increase STR by 50, Increase Attack Speed by 60%, Increase AC by 13
Greater Conjuration Air 200 10 2.25 Con 0 Self 0 Summon Pet: SumAirR12, Uses: Malachite x 1, Focus: Broom of Trilon, Item #11568
Greater Conjuration Earth 200 10 2.25 Con 0 Self 0 Summon Pet: SumEarthR12, Uses: Malachite x 1, Focus: Shovel of Ponz, Staff of Elemental Mastery: Earth
Greater Conjuration Fire 200 10 2.25 Con 0 Self 0 Summon Pet: SumFireR12, Uses: Malachite x 1, Focus: Torch of Alna, Staff of Elemental Mastery: Fire
Greater Conjuration Water 200 10 2.25 Con 0 Self 0 Summon Pet: SumWaterR12, Uses: Malachite x 1, Focus: Stein of Ulissa, Staff of Elemental Mastery: Water
Lava Bolt 300 7 2.25 Evo 0 Line of Sight 300 Decrease Hitpoints by 810
Rain of Swords 375 7.5 12 Evo 7.5s AoE 150 Decrease Hitpoints by 324, (Area 20)
Shield of Lava 120 4.5 2.25 Abj 15m Single 100 Increase Damage Shield by 25, Increase Fire Resist by 25

Magician-Specific Quests

Description Needed.

Gearing

Description Needed.

Classes

Bard :: Cleric :: Druid :: Enchanter :: Magician :: Monk :: Necromancer :: Paladin :: Ranger :: Rogue :: Shadowknight :: Shaman :: Warrior :: Wizard