Wizard

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Description

PC wizard.gif

Wizards are the undisputed masters of damage. This can easily be misunderstood. A Wizard is not a master of all forms of damage, but rather, the master of Direct Damage — she has the greatest variety of spells available to her with which to Deal Direct damage. However, Wizards are not the most damaging class overall in a long battle ... a Wizard’s strength lies in making the battle a quick and painless one.

Wizards are the only class that possess Direct Damage spells in all three categories: cold, heat and magic. Wizards also get the most powerful area-effect Direct Damage spells. These spells are relatively unlikely to taunt a mob, so they rarely draw a targeted mob to their Wizardly source, especially if the Wizard is grouped with Enchanters and good tanks. Area effect spells are by far the most mana-efficient spells in the game and, in the right situations, add to the power of the Wizard. A Wizard who knows how to recognize such situations is truly wise indeed, and worthy of all the respect this class demands.

At level 35, Wizards get a noticeable enhancement to their spells. Their spells become much more difficult to resist, especially for monsters that con white and yellow. Wizards also get a nice line of stun spells that add to the efficiency of their class, especially in a group.

Wizards are also noted for their teleportation spells. These spells make them very fast travelers, and very much desired throughout Norrath. With a timely teleport, they can save an entire party, evacuating the group from a tight corner. Druids can also teleport, but Wizards alone acquire the spells that make them the gatekeepers of the planes of Fear and Hate (of course, such travel usually comes at a high price).

Wizards are the only pure casting class that lack a pet. As such, they are generally forced to use the “Root ’n’ Nuke” technique at lower levels. As the Wizard gains levels and grows, so does his power, but at lower and mid levels, a Wizard can be very frustrating to play.

The true challenge for a Wizard lies in acquiring the knowledge of what spells work best against which NPCs. Once in combat, a Wizard is a straightforward class that requires few decisions. It’s a good class to play, but maybe a bit repetitive.

by Jason Mash “Cimmerone Di’Amante”


Creation Guide

It is important to make good decisions on Race, Starting Stats, and Religion. These things combined will allow you to create the Wizard that makes you most happy.

Choosing Race

Dark Elf

Dark Elves make good Wizards for numerous reasons. Their Intelligence is high, and they have decent Agility and Dexterity, which are both good secondary attributes for the class. They also can see in the dark better than any other race. The one drawback to Dark Elves is that they are not liked by most other races. This can make their lives difficult, to say the least.

Erudite

Erudites make great Wizards, if only because of their excellent Intelligence. None of their other stats is all that low, but nothing to be proud of, either. They are more widely accepted than Dark Elves, but lack night vision until they acquire Heat Sight (level 16).

Gnome

Gnomes might make the best Wizards in the game. Their only low stats are Wisdom and Charisma (neither of which a Wizard worries much about) and Strength (which can be boosted with 5 bonus points and various buffing items). They are accepted by most races, they can Tinker, and they can see in the dark. This makes them a wise choice for a Wizard.

High Elf

High Elves make good Wizards, but their stats are a pace behind the Gnomes’ stats in nearly every important category. Like Gnomes, they are accepted by most races and can see in the dark. Don’t let the Gnomes’ slight advantage dissuade you if you want to play a traditional elven spellcaster.

Human

Humans are not the best choice for Wizards, but their well-rounded stats can provide a solid foundation to build upon. They start out lower on the Intelligence scale, but they help balance that deficiency with their other stats. Add a few Intelligence-buffing items, and there’s no reason a Human can’t make the 200 Intelligence cap in due time. Like the Erudite, they have no night vision until they acquire Heat Sight.

Starting Statistics

Race STR DEX AGI STA INT WIS CHA Bonus
Dark Elf 60 75 90 75 109 83 60 30
Erudite 60 70 70 80 117 83 70 30
Gnome 60 85 85 80 108 67 60 30
High Elf 55 70 85 75 102 95 80 30
Human 75 75 75 85 85 75 75 30

Religion

Generally speaking being agnostic is a fairly safe bet in Everquest. Religion serves only to get you into trouble in many situations. The disadvantage to doing this is that some items and some quests can only be done by followers of certain religions. Following a religion will at worst get you killed in some areas, but generally you can avoid these. Following Innoruuk is probably the most dangerous religion as they have the most places in the game where they are Kill on Sight. In the end it will not make an enormous difference to your character which Deity you choose.

Skills

Specialization

There is really only one choice for Wizards: Evocation. In battle, Wizards are the bastions of destruction.

Casting Skills

Level Trained Skill Cap
1 No Abjuration
1 No Alteration
1 No Channeling
1 No Conjuration
1 No Divination
1 No Evocation
8 Yes Meditate
30 Yes Specialization

Combat Skills

Level Trained Skill Cap
1 No 1 Hand Blunt
1 No 2 Hand Blunt
1 No Bind Wound
1 No Defense
1 No Hand to Hand
1 No Offense
15 Yes Dodge

Miscellaneous Skills

Like all classes, a Wizard can raise the following skills:

Level Trained Skill Cap
1 No Alcohol Tolerance
1 No Beg
1 No Fishing
1 No Sense Heading
1 No Swimming

Spells

Level 1

Spell Name Mana Cast Tim Recast Time Skill Duration Target Range Description
Frost Bolt 10 1.8 2.25 Evo 0 Line of Sight 300 Decrease Hitpoints by 4 (L1) to 7 (L6)
Minor Shielding 10 2.5 2.25 Abj 27m Self 0 Increase Max Hitpoints by 6 (L1) to 10 (L5), Increase AC by 3 (L1) to 4 (L5)
Numbing Cold 13 1.35 6 Evo 0 PB AE 0 Decrease Hitpoints by 6 (L1) to 7 (L2), (Area 25)
Sphere of Light 10 4 8 Div 0 Self 0 Summon Item: Summoned: Light Globe
True North 5 2 4 Div 0 Self 0 True North

Level 4

Spell Name Mana Cast Time Recast Time Skill Duration Target Range Description
Fade 10 1 5 Alt 0 Self 350 Shadowstep
Gate 70 5 8 Alt 0 Self 0 Gate
Glimpse 5 1.5 12 Div 18s Self 0 Increase Magnification by 55%
Icestrike 30 1.8 12 Evo 7.5s AoE 150 Decrease Hitpoints by 10, (Area 25)
O'Keils Radiation 15 3 6 Abj 5m Single 100 Increase Damage Shield by 2, Increase Fire Resist by 7 (L4) to 10 (L10)
Root 30 2 2.25 Alt 48s Single 200 Root
See Invisible 25 2 2.25 Div 27m Single 100 See Invisible(1), (Area 60)
Shock of Fire 15 1.35 2.25 Evo 0 Single 200 Decrease Hitpoints by 13 (L4) to 16 (L10)

Level 8

Spell Name Mana Cast Time Recast Time Skill Duration Target Range Description
Column of Frost 39 2.7 6 Evo 5ms AoE 200 Decrease Hitpoints by 27 (L8) to 31 (L12), (Area 15)
Eye of Zomm 30 6 10 Con 30s Self 5 Eye Of Zomm
Fingers of Fire 47 1.85 6 Evo 0 PB AE 0 Decrease Hitpoints by 22 (L8) to 28 (L14), (Area 25)
Fire Bolt 40 2.25 2.25 Evo 0 Line of Sight 300 Decrease Hitpoints by 45 (L8) to 51 (L14)
Lesser Shielding 25 4 2.25 Abj 27m Self 0 Increase Max Hitpoints by 20 (L8) to 30 (L18), Increase AC by 6 (L8) to 9 (L18), Increase Magic Resist by 7 (L8) to 10 (L20)
Sense Summoned 5 2 2.25 Div 0 Self 0 Sense Summoned, (Area 240)
Shadow Step 10 1 5 Alt 0 Self 900 Shadowstep
Shock of Ice 30 1.85 2.25 Evo 0 Single 200 Decrease Hitpoints by 34 (L8) to 38 (L12)

Level 12

Spell Name Mana Cast Time Recast Time Skill Duration Target Range Description
Bind Affinity 100 6 12 Alt 0 Grp 100 Bind Affinity
Cancel Magic 30 3.5 5 Abj 0 Single 200 Cancel Magic(1)
Firestorm 62 2.5 12 Evo 7.5s AoE 150 Decrease Hitpoints by 28, (Area 25)
Frost Spiral of Al'Kabor 100 3.15 9 Evo 5ms AoE 200 Decrease Hitpoints by 42 (L12) to 44 (L16), (Area 35)
Gaze 15 2.5 3 Div 3:18 Self 0 Increase Magnification by 50%
Halo of Light 40 5 10 Con 0 Self 0 Summon Item: Summoned: Halo of Light
Resistant Skin 35 4.5 2.25 Abj 27m Self 100 Increase Disease Resist by 11 (L12) to 15 (L20), Increase Poison Resist by 11 (L12) to 15 (L20)
Shock of Lightning 60 2.2 2.25 Evo 0 Single 200 Decrease Hitpoints by 78 (L12) to 83 (L17)

Level 16

Spell Name Mana Cast Time Recast Time Skill Duration Target Range Description
Bind Sight 15 4 10 Div 14m Single 10000 Bind Sight
Flame Shock 75 2.5 2.25 Evo 0 Single 200 Decrease Hitpoints by 102 (L16) to 110 (L20)
Heat Sight 30 5 7.5 Div 27m Self 0 Infravision
Identify 50 5 2.25 Div 0 Single 100 Identify
Invisibility 30 5 2.25 Div 20m Single 100 Invisibility
Lightning Bolt 85 2.7 2.25 Evo 0 Line of Sight 300 Decrease Hitpoints by 117 (L16) to 125 (L20)
Pillar of Fire 84 3.15 6 Evo 5ms AoE 200 Decrease Hitpoints by 68 (L16) to 76 (L20), (Area 15)
Project Lightning 85 2.5 6 Evo 0 PB AE 0 Decrease Hitpoints by 57 (L16) to 62 (L21), (Area 25)
Shielding 50 5 2.25 Abj 36m Self 0 Increase Max Hitpoints by 46 (L16) to 50 (L20), Increase AC by 12 (L16) to 13 (L21), Increase Magic Resist by 12
Shieldskin 41 3.5 2.25 Abj 36m Self 0 Increase Absorb Damage by 27 (L16) to 55 (L21), Uses: Cat's Eye Agate x 1

Level 20

Spell Name Mana Cast Time Recast Time Skill Duration Target Range Description
Elemental Shield 50 3 2.25 Abj 27m Self 0 Increase Fire Resist by 15, Increase Cold Resist by 15
Fay Gate 150 7 10 Alt 0 Self 0 Teleport to -2023,-441,4 in gfaydark facing NW
Fire Spiral of Al'Kabor 150 3.6 9 Evo 5ms AoE 200 Decrease Hitpoints by 71 (L20) to 76 (L25), (Area 35)
Instill 60 2.5 2.25 Alt 1:36 Single 200 Root
North Gate 150 7 10 Alt 0 Self 0 Teleport to -3685,1209,-5 in northkarana facing North
Sight 20 2.5 12 Div 3:18 Self 0 Increase Magnification by 40%, Infravision
Tishan's Clash 65 2.5 18 Evo 0 Single 200 Stun(5.00 sec), Decrease Hitpoints by 30 (L20) to 50 (L40)
Tox Gate 150 7 10 Alt 0 Self 0 Teleport to -1510,-916,-33 in tox facing NW

Level 24

Spell Name Mana Cast Time Recast Time Skill Duration Target Range Description
Cast Force 123 3.15 6 Evo 0 PB AE 0 Decrease Hitpoints by 90 (L24) to 100 (L29), (Area 20)
Cazic Gate 150 7 10 Alt 0 Self 0 Teleport to 253,-466,23 in cazicthule facing SE
Column of Lightning 130 3.6 6 Evo 5ms AoE 200 Decrease Hitpoints by 128 (L24) to 136 (L28), (Area 15)
Common Gate 150 7 10 Alt 0 Self 0 Teleport to 1,1841,-13 in commons facing South
Frost Shock 110 3.15 2.25 Evo 0 Single 200 Decrease Hitpoints by 169 (L24) to 187 (L30)
Leatherskin 83 4 2.25 Abj 54m Self 0 Increase Absorb Damage by 71 (L24) to 118 (L30), Uses: Bloodstone x 1
Levitate 30 3 5 Alt 20:30 Single 100 Levitate(1), Uses: Bat Wing x 1
Lightning Storm 137 3.6 12 Evo 7.5s AoE 150 Decrease Hitpoints by 75, (Area 25)
Major Shielding 80 5 2.25 Abj 45m Self 0 Increase Max Hitpoints by 69 (L24) to 75 (L30), Increase AC by 16 (L24) to 18 (L28), Increase Magic Resist by 14
Nek Gate 150 7 10 Alt 0 Self 0 Teleport to 432,-772,35 in nektulos facing North
Ro Gate 150 7 10 Alt 0 Self 0 Teleport to 1377,823,14 in nro facing West
West Gate 150 7 10 Alt 0 Self 0 Teleport to -3569,-14815,36 in qey2hh1 facing North

Level 29

Spell Name Mana Cast Tim Recast Time Skill Duration Target Range Description
Bonds of Force 75 2.5 2.25 Alt 2m AoE 200 Decrease Movement by 55%, (Area 20)
Energy Storm 162 4.1 12 Evo 7.5s AoE 150 Decrease Hitpoints by 96, (Area 25)
Evacuate North 300 9 2.25 Alt 0 Group v1 0 Evacuate to -3685,1209,-5 in northkarana facing North, (Area 100)
Fay Portal 300 16 10 Alt 0 Group v1 0 Teleport to -2023,-441,4 in gfaydark facing NW, (Area 100)
Inferno Shock 135 3.6 2.25 Evo 0 Single 200 Decrease Hitpoints by 237 (L29) to 250 (L33)
Magnify 25 2.5 12 Div 3:18 Self 0 Increase Magnification by 30%, Ultravision
North Portal 300 16 10 Alt 0 Group v1 0 Teleport to -3685,1209,-5 in northkarana facing North, (Area 100)
Shock Spiral of Al'Kabor 200 4.05 9 Evo 5ms AoE 200 Decrease Hitpoints by 112 (L29) to 118 (L35), (Area 35)
Thunder Strike 150 3.6 12 Evo 0 Single 200 Decrease Hitpoints by 247 (L29) to 263 (L34), Stun(0.00 sec)
Tox Portal 300 16 10 Alt 0 Group v1 0 Teleport to -1510,-916,-33 in tox facing NW, (Area 100)
Yonder 15 1 5 Alt 0 Self 1500 Shadowstep

Level 34

Spell Name Mana Cast Time Recast Time Skill Duration Target Range Description
Cazic Portal 300 16 10 Alt 0 Group v1 0 Teleport to 253,-466,23 in cazicthule facing SE, (Area 100)
Circle of Force 175 4.5 6 Evo 5ms AoE 200 Decrease Hitpoints by 202 (L34) to 216 (L39), (Area 15)
Evacuate Fay 300 9 2.25 Alt 0 Group v1 0 Evacuate to -2023,-441,4 in gfaydark facing NW, (Area 100)
Greater Shielding 120 6 2.25 Abj 54m Self 0 Increase Max Hitpoints by 94 (L34) to 100 (L40), Increase AC by 21 (L34) to 22 (L39), Increase Magic Resist by 16
Harvest 1 10 600 Alt 0 Self 0 Increase Mana by 171 (L34) to 351 (L70), Stun(10.00 sec)
Ice Shock 160 4.15 2.25 Evo 0 Single 200 Decrease Hitpoints by 306 (L34) to 318 (L37)
Lava Storm 200 4.5 12 Evo 7.5s AoE 150 Decrease Hitpoints by 128, (Area 25)
Nek Portal 300 16 10 Alt 0 Group v1 0 Teleport to 432,-772,35 in nektulos facing North, (Area 100)
Nullify Magic 50 4.5 6 Abj 0 Single 200 Cancel Magic(4), Cancel Magic(4)
Steelskin 149 4.5 2.25 Abj 72m Self 0 Increase Absorb Damage by 168 (L34) to 230 (L41), Uses: Jasper x 1
Thunderclap 175 3.15 12 Evo 0 PB AE 0 Decrease Hitpoints by 222 (L34) to 232 (L37), Stun(0.00 sec), (Area 20)

Level 39

Spell Name Mana Cast Time Recast Time Skill Duration Target Range Description
Chill Sight 75 5 2.25 Div 36m Self 0 Ultravision
Common Portal 300 16 10 Alt 0 Group v1 0 Teleport to 1,1841,-13 in commons facing South, (Area 100)
Evacuate Ro 300 9 2.25 Alt 0 Group v1 0 Evacuate to -1044,125,12 in sro facing East, (Area 100)
Force Spiral of Al'Kabor 250 5 9 Evo 5ms AoE 200 Decrease Hitpoints by 166 (L39) to 172 (L45), Stun(0.00 sec), (Area 35)
Immobilize 80 1.75 3 Alt 1m Single 200 Root
Invisibility to Undead 100 4 4 Div 5m Self 100 Invisibility versus Undead
Lightning Shock 180 4.8 2.25 Evo 0 Single 200 Decrease Hitpoints by 381 (L39) to 405 (L45)
Ro Portal 300 16 10 Alt 0 Group v1 0 Teleport to 1377,823,14 in nro facing West, (Area 100)
Shifting Sight 30 4 2.25 Div 20:30 Single 10000 Bind Sight, Infravision
West Portal 300 16 10 Alt 0 Group v1 0 Teleport to -3569,-14815,36 in qey2hh1 facing North, (Area 100)

Level 44

Spell Name Mana Cast Time Recast Time Skill Duration Target Range Description
Arch Shielding 200 12 2.25 Abj 72m Self 0 Increase Max Hitpoints by 144 (L44) to 150 (L50), Increase AC by 25 (L44) to 27 (L48), Increase Magic Resist by 20
Conflagration 250 5.5 2.25 Evo 0 Single 200 Decrease Hitpoints by 606 (L44) to 622 (L48)
Diamondskin 236 5 2.25 Abj 90m Self 0 Increase Absorb Damage by 305 (L44) to 394 (L50), Uses: Peridot x 1
Elemental Armor 100 6 2.25 Abj 36m Self 0 Increase Cold Resist by 30, Increase Fire Resist by 30
Evacuate Nek 300 9 2.25 Alt 0 Group v1 0 Evacuate to 432,-772,35 in nektulos facing North, (Area 100)
Force Strike 250 5.5 12 Evo 0 Single 200 Decrease Hitpoints by 545 (L44) to 625 (L60), Stun(0.00 sec)
Frost Storm 312 5.5 12 Evo 7.5s AoE 150 Decrease Hitpoints by 250, (Area 25)
Gravity Flux 337 5.9 10 Alt 5ms AoE 200 Decrease Hitpoints by 248 (L39) to 310 (L70), Toss Up(100), (Area 35)

Level 49

Spell Name Mana Cast Time Recast Time Skill Duration Target Range Description
Evacuate West 300 9 2.25 Alt 0 Group v1 0 Evacuate to -3569,-14815,36 in qey2hh1 facing North, (Area 100)
Ice Comet 400 6.3 2.25 Evo 0 Single 200 Decrease Hitpoints by 1110 (L49) to 1120 (L50)
Markar's Clash 200 3.3 24 Evo 0 Single 200 Stun(8.00 sec), Decrease Hitpoints by 200
Paralyzing Earth 100 2.5 2.5 Alt 3m Single 200 Root
Rend 280 6.3 2.25 Evo 0 Single 200 Decrease Hitpoints by 774 (L49) to 784 (L50)
Supernova 875 6.3 12 Evo 0 PB AE 0 Decrease Hitpoints by 854, (Area 35)
Wrath of Al'Kabor 500 6.3 9 Evo 5ms AoE 200 Decrease Hitpoints by 448, Stun(0.00 sec), (Area 35)

Wizard-Specific Quests

Description Needed.

Gearing

Description Needed.

Classes

Bard :: Cleric :: Druid :: Enchanter :: Magician :: Monk :: Necromancer :: Paladin :: Ranger :: Rogue :: Shadowknight :: Shaman :: Warrior :: Wizard