Category:Classes

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Classes are essentially occupations. There are 14 available classes currently enabled on The Firiona Vie Project. Each class has skills and abilities that make it unique, and will determine your style of play and the social dependence you have on other players.

Pure Melee Hybrids
PC warrior.gif PC monk.gif PC rogue.gif
Warrior Monk Rogue
PC paladin.gif PC ranger.gif PC shadowknight.gif PC bard.gif
Paladin Ranger Shadowknight Bard
Priests Casters
PC cleric.gif PC druid.gif PC shaman.gif
Cleric Druid Shaman
PC necromancer.gif PC wizard.gif PC magician.gif PC enchanter.gif
Necromancer Wizard Magician Enchanter


Class Bonuses and Penalties

Class-based experience penalties, which existed during the Original (Classic) game and Kunark expansions, are implemented on FV Project Classic and Kunark servers.

Class Modifier
Bard, Paladin, Ranger, Shadowknight 40% penalty
Monk 20% penalty
Enchanter, Magician, Necromancer, Wizard 10% penalty
Rogue 9% bonus
Warrior 10% bonus

Note: Class-based experience penalties were removed in the January 17, 2001 patch during the Scars of Velious expansion. While this change was not explicitly mentioned in those patch notes, it was mentioned in the January 14, 2001 Producer's Letter in which Gordon Wrinn stated they would be "going in next patch." The experience bonuses for Rogues and Warriors was left in so that the changes wouldn't be interpreted as a nerf, and because they weren't enough to be considered unbalancing.[1]

Player Classes

Below is a listing of playable character classes by category.

Pure Melee

ID Icon Class Races Description
1 PC warrior.gif Warrior Barbarian, Dark Elf, Dwarf, Gnome, Half-Elf, Halfling, Human, Iksar*, Ogre, Troll, Wood Elf Warriors are the masters of armed combat and defense, taking the point in battles and going head-to-head with the most dangerous creatures of Norrath. Warriors are a melee class with the ability to wear plate armor and wield all types of weapons.

Warriors build their strength and stamina to unheard-of levels, making them far hardier than any other class. When combined with their heavy armor and excellent defensive skills, warriors are unmatched in their ability to survive the most brutal battles. Warriors train themselves in the skills of combat, mastering the use of all weapons and tactics. Warriors also learn to taunt their opponents, making themselves the focus of all their enemies' attacks, allowing the less-resilient members of their group to remain safe from harm.
7 PC monk.gif Monk Human, Iksar* Monks devote their energies to the pursuit of physical perfection, shaping their bodies into deadly machines. Monks are a melee class with the ability to wear leather armor, wield blunt weapons, and use unarmed combat styles.

Monks forego heavy armor and almost all weapons in order to hone themselves into masters of combat, using their fists and a stout staff to make their mark upon Norrath. Monks learn many special attacks to enhance their damage-dealing abilities, including the dragon punch and the legendary flying kick.
9 PC rogue.gif Rogue Barbarian, Dark Elf, Dwarf, Gnome, Half-Elf, Halfling, Human, Wood Elf Rogues are the stealthy thieves and vicious assassins that stalk the shadows of Norrath. Rogues are primarily a melee class, able to wear chain armor and use piercing, slashing, and some blunt weapons.

Rogues are sneaky fighters who always seek to take advantage of enemies by attacking from behind. Rogues can backstab enemies for extra damage, using poisoned weapons for added effect. Rogues can detect traps, pick locks and liberate valuables from pockets.

Note: An * denotes a race that was released in an expansion. Iksar requires The Ruins of Kunark expansion to play.

Hybrids

Hybrid classes are primarily melee-based but are also afforded a small selection of spells (or songs). Hybrid spells are available usually at much later levels than their caster and priest counterparts. Due to their hybrid nature, they also suffer an experience penalty (see Class Bonuses and Penalties).

Fironia Vie Project allows Halfling Rangers and Paladins, as well as Gnome Shadowknights and Paladins. In the original timeline, these combinations were released live on March 19, 2002 (4 months after Shadows of Luclin which launched December 2001)[2].

ID Icon Class Races Description
3 PC paladin.gif Paladin Dwarf, Erudite, Half-Elf, High Elf, Human Paladins are holy warriors who use blessed spells and strength of arms to fight the evil and undead of Norrath. Paladins are primarily a melee class, able to wear plate armor and wield many kinds of weapons.

Paladins are able fighters and battlefield healers whose combat spells focus on stunning enemies and smiting the undead. They also have several spells that increase the health and armor of their allies. Every so often, paladins and lay hands on themselves or their friends to instantly grant a powerful heal.
4 PC ranger.gif Ranger Half-Elf, Human, Wood Elf Rangers are warriors attuned to the ways of nature, able to call upon the power of the wild to aid them in their fights. Rangers are primarily a melee class, able to wear chain armor and wield many kinds of weapons.

Rangers are scouts and hunters, able to track enemies from a great distance and engage them with deadly ranged attacks, but rangers can also fight well in a melee, using two weapons to attack their foes. Rangers have spells drawn from nature. They can increase run speed and add to an ally's armor, health, or ability to attack. In a pinch, they can heal or directly damage enemies with fiery attacks.
5 PC shadowknight.gif Shadowknight Dark Elf, Erudite, Human, Iksar*, Ogre, Troll Shadowknights are unholy warriors who use fear, pain, and disease to attack all that is good in the world. Shadowknights are primarily a melee class, able to wear plate armor and wield many kinds of weapons.

Shadowknights are deadly opponents who use evil spells to slow and cripple their enemies. They steal the strength and life from their victims, using this stolen power to strengthen themselves and their allies. When needed, Shadowknights use their powerful harm touch ability to greatly damage their opponents.
8 PC bard.gif Bard Half-Elf, Human, Wood Elf Bards are jack-of-all-trades adventurers who use music to create a wide variety of magic effects. Though they often use melee weapons, bards are primarily a magic-using class, with the ability to wear plate armor and wield many different types of weapons and instruments.

Bards can do a little bit of everything. Their songs can regenerate health and mana, increase attack speed and accuracy, momentarily charm angry enemies, help friends resist many types of damage, and even directly damage enemies. Bards are perhaps best known, however, for their ability to greatly increase the foot speed of their group.

Note: An * denotes a race that was released in an expansion. Iksar requires The Ruins of Kunark expansion to play.

Casters

ID Icon Class Races Description
11 PC necromancer.gif Necromancer Dark Elf, Erudite, Gnome, Human, Iksar* Necromancers are servants of the dark gods, studying ancient and mysterious tomes to gain power over the world of the dead. Necromancers are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers.

Necromancers are able to raise the dead, commanding them to do their bidding and aid them in battle. A skeletal servant often accompanies necromancers in their adventures throughout Norrath. Necromancers have mastered the powers of poison and disease, allowing them to assault their enemies with damaging afflictions that save their vitality over time.
12 PC wizard.gif Wizard Dark Elf, Erudite, Gnome, High Elf, Human Wizards dedicate their lives to learning the powers of fire, ice and magic, channeling their knowledge into ever more destructive spells to unleash upon their enemies. Wizards are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers.

Wizards are the most single-minded of spell casters, with the majority of their spells dedicated to delivering massive amounts of damage as rapidly as possible. To aid in their constant search for power, wizards have also perfect the art of teleportation, allowing them to instantly transport themselves and their allies to the most remote corners of Norrath and beyond.
13 PC magician.gif Magician Dark Elf, Erudite, Gnome, High Elf, Human Magicians are master summoners, able to call elemental pets to do their bidding and to conjure useful items from thin air. Magicians are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers.

Elements pets are at the heart of a magician's offensive strategy, and typically accompany a magician in all his adventures. This pet provides protection for its master, along with powerful attacks and special abilities. Magicians have a large selection of fire- and magic-based damage spells, allowing them to mount a damaging magical assault in support of their elemental pet.
14 PC enchanter.gif Enchanter Dark Elf, Erudite, Gnome, High Elf, Human Enchanters are the most subtle of spell casters, with little focus on doing damage directly but tremendous impact on the world around them. Enchanters are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers.

Enchanters specialize on improving the minds of their allies, with unmatched mana regeneration spells and mental enhancements. Haste spells are also the domain of the enchanter, providing incredible boots in attack speed for members of their group. Enchanters have many powers of illusion as well, allowing them to take the form of many different creatures and races.

Note: An * denotes a race that was released in an expansion. Iksar requires The Ruins of Kunark expansion to play.

Priests

ID Icon Class Races Description
2 PC cleric.gif Cleric Dark Elf, Dwarf, Erudite, Gnome, Halfling, High Elf, Human Clerics dedicate their lives to the gods of Norrath, gaining magical powers in exchange for their faith and service. Clerics are primarily a magic-using class, with the ability to wear plate armor and wield blunt weapons.

Clerics gain powerful healing and enhancement spells that greatly increase the health and defenses of their group. They can keep their allies healed even in the most dangerous battles. While other priest classes have good healing spells, none can compare to the power and efficiency of clerical healing.
6 PC druid.gif Druid Half-Elf, Halfling, Human, Wood Elf Druids are disciples of the wilds, following the teachings of the Norrathian gods of nature. Druids are primarily a magic-using class, with the ability to wear leather armor and wield blunt weapons and scimitars.

Druidic magic takes many forms, allowing the druid to fill a variety of roles when in a group or adventuring alone. Druids possess excellent healing abilities, powerful mana- and health-regenerative spells, and valuable enhancements that improve the health and armor of their group.
10 PC shaman.gif Shaman Barbarian, Iksar*, Ogre, Troll Shamans serve as priests to the tribal races of Norrath, able to draw upon the power of the spirits and focus it for their own purposes. Shamans are primarily a magic-using class, able to wear chain armor and wield blunt weapons and spears.

Shamanic magic has two main focuses: enhancing the mind and body of the shaman's allies, and weakening or damaging their enemies. A shaman's enhancement spells are always in demand, massively improving the strength, stamina, health, and other physical aspects of the shaman's group. Shamans are also able to heal their allies and have excellent health regeneration spells.

Note: An * denotes a race that was released in an expansion. Iksar requires The Ruins of Kunark expansion to play.

References

  1. January 14, 2001 Producer Letter. Available online from the Internet Archive at https://web.archive.org/web/20010124043300/http://everquest.station.sony.com/news/letter.shtml . Last accessed on February 27, 2022.
  2. See the 19 March 2002 patch message. Available online at https://github.com/nazwadi/patcheq/blob/master/patches-2002-1.txt#L778 and https://everquest.allakhazam.com/history/patches-2002-1.html. Last accessed 7 January 2022.

Pages in category "Classes"

The following 14 pages are in this category, out of 14 total.