Shadowknight

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Description

PC shadowknight.gif

Only the blackest pits of hell can spew forth the soul that will become a Shadow Knight. Before birth, this soul is molded in the direct image of the evil god that is to be his master. This fact is known early in the child’s life, and the soul’s dark aura draws the priests from the temples in search of their evil god’s new servant. From birth Shadow Knights are taught to hate all things pure, and the destruction of all that is good and holy is their foul mission.

At a young age, fueled by the hatred and bitterness imbued by their god, they are brought into training to become a dark knight. Day after day they train, becoming proficient not only in the arts of killing, but in magnifying the inflicted pain, reveling in watching their opponents suffer as they die. This is the fire that drives them from the temples that have become their homes and out to slaughter indiscriminately until they feel that their destiny has been fulfilled.

Shadow Knights begin their unholy crusade with only the skills they learn in the temples and their natural fighting abilities. The first few months are a test to see whether or not the creature will fare well in the overworld. Upon attaining their ninth rank, the gods themselves touch their Shadow Knights, giving them direct control over the dark magics. Fear, pain and mastery of the undead are among the many gifts bestowed upon those paragons of evil who survive their initial tests. These, coupled with the devastating ability known more commonly as Harm Touch, make the newly reborn Shadow Knight an entity to fear and avoid.

Because of the evil aura that emanates from these dark knights, most inhabitants of Norrath react to them in a fearful, almost terrified manner. Even in their own cities, they are shunned, spoken about only in whispers and avoided at all costs. Like rats, Human Shadow Knights live beneath the cities in the sewers and tunnels. Even in the cities of the evil races — the homes of Trolls, Ogres and the mysterious Dark Elves — they are shunned and distrusted.

In battle, the Shadow Knight is a fanatic; charging into the fight to stand toe to toe with the enemy, ably assisted by a skeletal minion. Though fanatics, these knights are wise fighters and will back off to fight another day if the tide of battle turns against them. If they are terribly outnumbered, a well placed Harm Touch or a fear spell may even the odds a bit or at least give them time to flee.

by Chris Skinner

Creation Guide

It is important to make good decisions on Race, Starting Stats, and Religion. These things combined will allow you to create the Shadowknight that makes you most happy.

Choosing Race

Choosing a race for any class can be a difficult decision--do not choose a race based on abilities alone. Choose the Race that provides you with the right mix of racial benefits, religion, cultural armor sets, and statistics that benefit your class. Here are some considerations for your Shadowknight:

Dark Elf

Dark Elves make great Shadowknights. They have a decent Strength and a high Intelligence. These Elves can wear small to medium armor and have ultravision. While they are not the most frightening of the races, in full black plate with a skeletal minion by their side they are an awesome sight. Dark Elves are hated throughout Norrath, but so are the Shadow Knights of any other race. The biggest drawback Dark Elf Shadow Knights face is at higher levels, where it takes most of their Strength just to wear the extremely heavy Shadow Knight armor.

Erudite

Erudite Shadowknights are outcasts from Erudin and generally hated throughout the lands. They are the most intelligent of all the Shadow Knights, yet lack the infravision that the other races have. Erudite Shadow Knights can expect a hard life, particularly at lower levels where their unimpressive physical stats limit their development as fighters, and they face the hatred of almost all the creatures in their own starting lands.

Gnome

The addition of Gnomes as Shadowknights offers a unique opportunity to try something different during an era that did not offer this race/class combination. Don't let their small stature fool you--Gnomes can make formidable Shadowknights.

Human

Probably the most downtrodden of all the Shadow Knights, Human Shadow Knights are invariably banned from the cities and forced to live in underground sewer systems and tunnels. Even though they worship the same gods, and practice the same arts, they are also never allowed in the cities of the Dark Elves, Trolls or Ogres, unless they work long and hard to prove their sincere devotion to the dark arts. Humans lack infravision, regeneration or other unique abilities. They do have good all- around stats, and it’s somewhat easier for them to overcome hatred of their class than it is for their Erudite brethren.

Ogre

Their immense size and Strength give them an ominous presence, and their Strength is a bonus in many other ways. Not only will the Ogre be able to carry more equipment, she will also hit much harder in later levels. Their biggest drawback is their low Intelligence, but this is more than made up for by their massive physical abilities. The Ogre Shadow Knight is a truly fearsome creature.

Troll

An extremely fun combination to play, the Troll Shadow Knight is strong and hardy, and comes fully equipped with infravision and enhanced regeneration. The large stature of this race can be somewhat cumbersome, but the image of a massive creature in solid black followed by an undead minion is one that will leave your opponents with nightmares. Their biggest downside is their low Intelligence and slow accumulation of experience, the worst of all the races.

Starting Statistics

It is important to note that each race has slightly different starting statistics. For Clerics, your WIS is important for a larger mana pool, and AGI contributes to your AC. You will likely find that it is easiest to max WIS if you pursue raiding and high-end gear.

Race STR DEX AGI STA INT WIS CHA Bonus
Dark Elf 70 75 90 70 109 83 65 20
Erudite 70 70 70 75 117 83 75 20
Gnome 70 85 85 75 108 67 65 20
Human 85 75 75 80 85 75 80 20
Ogre 140 70 70 127 70 67 42 20
Troll 118 75 83 114 62 60 45 20

Each race gets 20 bonus points to apply to the base stats of their choosing.

Religion

Religion is not of a huge concern to Shadow Knights as they are already hated. Most choose to worship Innoruuk the Prince of Hate, as it ties in well their role. The other choices are Cazic-Thule, Bertoxxulous, or Rallos Zek. Shadow Knights cannot be agnostic, as their dark powers are directly linked to their study or worship of their deity and the dead.

Skills

Casting Skills

Level Trained Skill Cap
1 No Abjuration
1 No Alteration
1 No Channeling
1 No Conjuration
1 No Divination
1 No Evocation
8 Yes Meditate
30 Yes Specialization

Combat Skills

Level Trained Skill Cap
1 No 1 Hand Blunt
1 No 2 Hand Blunt
1 No Bind Wound
1 No Defense
1 No Hand to Hand
1 No Offense
15 Yes Dodge

Miscellaneous Skills

Like all classes, Shadowknights can raise the following skills:

Level Trained Skill Cap
1 No Alcohol Tolerance
1 No Beg
1 No Fishing
1 No Sense Heading
1 No Swimming

Spells

Level 9

Spell Name Mana Cast Time Recast Time Skill Duration Target Range Description
Disease Cloud 10 1.5 6 Con 6m Single 200 Increase Disease Counter by 1, Decrease HP when cast by 5, Decrease Hitpoints by 1 per tick
Invisibility versus Undead 40 4 4 Div 27m Single 100 Invisibility versus Undead
Leering Corpse 40 6 9.5 Con 0 Self 0 Summon Skeleton Pet: skel_pet_5_, Uses: Bone Chips x 1
Lifetap 9 1.5 2.25 Alt 0 Lifetap 200 Decrease Hitpoints by 3 (L1) to 5 (L4)
Locate Corpse 5 1.5 3 Div 0 Self 10000 Locate Corpse, (Area 1000)
Sense the Dead 5 2 2.25 Div 0 Self 0 Sense Undead, (Area 240)
Siphon Strength 5 1.5 6 Alt 6m Single 200 Decrease STR by 5 (L1) to 10 (L10)

Level 15

Spell Name Mana Cast Time Recast Time Skill Duration Target Range Description
Bone Walk 80 7 9.5 Con 0 Self 0 Summon Skeleton Pet: skel_pet_9_, Uses: Bone Chips x 1
Clinging Darkness 20 1.75 4 Alt 36s Single 200 Decrease Hitpoints by 5 per tick, Decrease Movement by 24% (L4) to 30% (L10)
Endure Cold 20 2.5 2.25 Abj 27m Single 100 Increase Cold Resist by 11 (L1) to 20 (L10)
Fear 40 3.5 7 Alt 18s Single 200 Fear(1)
Lifespike 18 1.75 2.25 Alt 0 Lifetap 200 Decrease Hitpoints by 9 (L4) to 11 (L8)
Numb the Dead 20 2 3 Abj 2m Und 200 Frenzy Radius(15/30), Reaction Radius(25/30), Pacify
Shadow Step 10 1 5 Alt 0 Self 900 Shadowstep

Level 22

Spell Name Mana Cast Time Recast Time Skill Duration Target Range Description
Convoke Shadow 120 8 11 Con 0 Self 0 Summon Skeleton Pet: skel_pet_11_, Uses: Bone Chips x 1
Dark Empathy 20 4 7.5 Alt 0 Single 100 Increase Hitpoints by 30
Deadeye 35 3 2.25 Div 27m Self 0 See Invisible(1), Infravision
Engulfing Darkness 60 2.45 4 Con 1m Single 200 Decrease Hitpoints by 11 per tick, Decrease Movement by 40%
Spook the Dead 10 2 4 Alt 18s Und 200 Fear(1)
Vampiric Embrace 30 3 6 Alt 7:30 Self 0 Add Proc: VampEmbraceNecro
Ward Undead 30 2.1 2.25 Evo 0 Und 200 Decrease Hitpoints by 35 (L5) to 41 (L11)

Level 30

Spell Name Mana Cast Time Recast Time Skill Duration Target Range Description
Endure Disease 20 2.5 2.25 Abj 27m Single 100 Increase Disease Resist by 19 (L9) to 20 (L10)
Feign Death 60 1.5 15 Abj 0 Self 0 Feign Death
Gather Shadows 35 5 2.25 Div 20m Self 0 Invisibility
Heat Blood 72 2.45 4 Alt 1m Single 200 Decrease Hitpoints by 17 per tick
Lifedraw 63 2.45 2.25 Alt 0 Lifetap 200 Decrease Hitpoints by 39 (L12) to 45 (L18)
Restless Bones 160 9 2.25 Con 0 Self 0 Summon Skeleton Pet: skel_pet_16_, Uses: Bone Chips x 1
Wave of Enfeeblement 40 2.5 5.5 Alt 4m PB AE 0 Decrease STR by 11 (L12) to 15 (L20), (Area 30)

Level 39

Spell Name Mana Cast Time Recast Time Skill Duration Target Range Description
Animate Dead 200 10 2.25 Con 0 Self 0 Summon Skeleton Pet: skel_pet_19_, Uses: Bone Chips x 1
Cancel Magic 30 3.5 5 Abj 0 Single 200 Cancel Magic(1)
Expulse Undead 60 2.75 2.25 Evo 0 Und 200 Decrease Hitpoints by 88 (L14) to 94 (L20)
Heart Flutter 80 2.75 7 Alt 1:12 Single 200 Decrease STR by 15 (L16) to 20 (L26), Decrease AC by 7 (L16) to 9 (L24), Decrease Hitpoints by 12 per tick
Resist Cold 50 4.5 2.25 Abj 36m Single 100 Increase Cold Resist by 39 (L24) to 40 (L25)
Shadow Vortex 40 1.5 6 Alt 7:30 Single 200 Decrease AC by 9 (L20) to 12 (L30)
Shieldskin 41 3.5 2.25 Abj 36m Self 0 Increase Absorb Damage by 27 (L16) to 55 (L21), Uses: Cat's Eye Agate x 1

Level 49

Spell Name Mana Cast Time Recast Time Skill Duration Target Range Description
Breath of the Dead 45 2.5 2.25 Alt 27m Self 0 Water Breathing(1), Uses: Fish Scales x 1
Dismiss Undead 90 3.3 2.25 Evo 0 Und 200 Decrease Hitpoints by 140 (L24) to 162 (L35)
Dooming Darkness 120 4 2.25 Con 1:30 Single 200 Decrease Hitpoints by 20 per tick, Decrease Movement by 49% (L29) to 59% (L48)
Invoke Fear 100 2.5 7 Alt 42s Single 200 Fear(1)
Life Leech 315 2.5 120 Alt 0 Lifetap 200 Decrease Hitpoints by 280
Shadow Sight 50 3 2.25 Div 27m Self 100 Ultravision, See Invisible(1)
Summon Dead 290 12 2.25 Con 0 Self 0 Summon Skeleton Pet: skel_pet_25_, Uses: Bone Chips x 1
Word of Spirit 133 3.5 9 Evo 0 PB AE 0 Decrease Hitpoints by 97 (L29) to 103 (L32), (Area 20)

Shadowknight-Specific Quests

Description Needed.

Gearing

1H Blunt Item

1H Slashing Item

2H Blunt Item

2H Slashing Item

Arms Equipment

Back Equipment

Chest Equipment

Ears Equipment

Face Equipment

Feet Equipment

Fingers Equipment

Hands Equipment

Head Equipment

Legs Equipment

Neck Equipment

Piercing Items

Primary Equipment

Range Equipment

Secondary Equipment

Shield Item

Shoulders Equipment

Waist Equipment

Wrists Equipment

Classes

Bard :: Cleric :: Druid :: Enchanter :: Magician :: Monk :: Necromancer :: Paladin :: Ranger :: Rogue :: Shadowknight :: Shaman :: Warrior :: Wizard