The Greater Faydark

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This forest serves as the gateway into Norrath for the wood elves of Kelethin and high elves of Felwithe. And with Ak'Anon and Kaladim so close by, it is not uncommon to see gnomes and dwarves throughout the area as well.

The orc stronghold of Crushbone can be found along the northern boundaries of the forest while the darker, more dangerous Lesser Faydark lies to the south. In ancient times, the orcs caused the sundering of the Lesser and Greater Faydark forests.

The foreboding entrance to Crushbone.
Level of Monsters: Description needed
Types of Monsters: Description needed
Notable NPC's: Heartwood Master
Adjacent Zones: Northern Felwithe, Butcherblock Mountains, The Lesser Faydark, Crushbone
Name in /who: gfaydark

Map

Map gfaydark.jpg
  • 1. Orc Camps
  • 2. Abandoned Druid Ring
  • 3. Bandit Camp
  • 4. Wizard Spires
  • 5. Priest of Discord lift to Kelethin
  • 6. Newbie lift to Kelethin
  • 7. Orc lift to Kelethin
Map gfaydark-kelethin.jpg
  • 1. Abandoned Platform with Loom
  • 2. Orc lift to Kelethin; Merchants selling Food and other Goods and Pottery Sketches, Inn
  • 3. Merchants selling Elven Food Items, Food, and other Goods
  • 4. Tavern selling Alcohol, Merchant selling Plate Armor
  • 5. Merchants selling Racial Alcohol, Common Gems
  • 6. Abandoned Platform
  • 7. Tavern selling Alcohol, Merchant selling Plate Armor
  • 8.-Upper (connects to platforms 5, 6, and 7) Sparkling Glass with Merchant selling Metals and Rare Gems, Merchants selling Elven Food, Oven
  • 8.-Lower (connects to platforms 3 and 11) Pottery and Fletching Supply Merchants, Warrior Guild
  • 9. Heartwood Tavern selling Alcohol
  • 10. Hut selling Food and other Goods, connected platform has Tavern selling Alcohol
  • 11. Priest of Discord lift to Kelethin; Merchants selling Medium Armor Molds, Sheet Metal, Food and other Goods
  • 12. Bank, Merchant selling Potions and Crystals
  • 13. Platform with Rangers
  • 14.-Upper (connects to platform 13) Abandoned Platform
  • 14.-Lower (connects to platforms 11 and 15) Packwearers Goods selling Bags and Boxes, Bard Guild across bridge
  • 15. Lift, Merchants selling Food and other Goods, Large Sewing Kit, tailoring patterns and instructions
  • 16. Faydark's Champions - Ranger Guild
  • 17. Inn selling Food and other Goods, Forge, Merchant selling Potions and Crystals, Chain Mail Patterns, Weapons
  • 18. Merchant selling Leather Armor and Sewing Patterns, Merchant in hut selling Bags and Boxes
  • 19. Inn selling Food and other Goods
  • 20. Shop selling Smithing Books and Container, Weapon, and File Molds, Merchant selling Cloth Armor, Pottery Wheel and Kiln
  • 21. Soldiers of Tunare - Druid Guild, Brew Barrel, bridge connects to Bilrio's Smithy selling Sharp and Blunt Weapons
  • 22. Merchants selling Chain Mail Armor and Boots, also Fier'Dal Forge
  • 23. Scouts of Tunare - Rogue Guild, sells Throwing Weapons
  • 24. Trueshot Bows selling Fletching (arrow) Supplies, Merchants selling Fletching (bows) Supplies, Tavern selling Alcohol and Ranger Spells

Safe/Evac Spot

-20, 10 (Kelethin main lift)

Dangers

Although the forest is generally pretty safe, the guards around Kelethin and Felwithe do not take kindly to the presence of evil races and will kill on sight. Orcs and black wolves will attack anyone, and should be approached with caution. The "orc hill" and entrance to Crushbone in the far north of the forest is probably the most dangerous part of the forest as the orcs in that area tend to be more dangerous for adventurers who find themselves unprepared.

Benefits

For the elves who hunt in the areas just outside Felwithe and Kelethin, there is an abundance of cloth armor and weapons that can be found on the orcs, and skeletons. Aspiring tailors can find plenty of ruined wolf pelts and assorted quality wolf skins with with to make small patchwork armor and other equipment. Both cities have tailoring merchants that sell the patterns needed to create patchwork and tattered armor.

The Crushbone Belts Quest and Crushbone Shoulderpads Quest provide experience, coin, and tattered armor for adventurers willing to run the belts back to Canloe Nusback in the South Kaladim Warrior Guild.

Traveling To and From

The wood elven city of Kelethin lays in the center of the forest on wood platforms high above the forest floor. Perhaps the easiest way to reach Kelethin without a map is to follow the forest path from Felwithe northwest which will lead to the main lift of the city. There are three lifts you can take to get into the city. On the northern side of the city is the orc lift (so named because it is the closest lift to orcish territories and Crushbone). In the central east are two lifts - one is the main lift which features two guards and the Priest of Discord. Slightly to the southeast of that lift where the forest path leading to Felwithe ends, is a third lift that typically has a single guard.

There is a another forest path that goes from west to east at the southern edge of the forest that will take travelers between the Butcherblock Mountains on the southwest edge of the forest and Northern Felwithe on the southeast edge of the forest. Taking the path west into Butcherblock Mountains will eventually lead to the Ocean of Tears, the dwarven city of Kaladim (via South Kaladim), and Dagnor's Cauldron (within which lays The Estate of Unrest) depending on which fork you take. On the southern part of the forest, about two thirds along this path to the east toward Felwithe leads to The Lesser Faydark from which you can reach the Steamfont Mountains (home of the gnomish city of Ak'Anon) and The Castle of Mistmoore. You will know you are close to The Lesser Faydark when the path crosses the wizard spires. Travelers with wizard companions can reach the forest here by taking a wizard portal. On the eastermost edge of this path you will find Northern Felwithe, the external facing part of the city of the High Elves. The northernmost part of the forest, directly north of the Kelethin orc lift leads to orcish territory and Crushbone.

Garden Variety's Glorious Adventures and Travel Guide

The Greater Faydark is one of the most recognized regions of Faydwer, where the High Elves and their Wood Elf cousins typically spend their first few levels. With the entire city of Kelethin contained within the forest, it is the only region in the game where people can teleport to a wizard spire and do their banking without zoning. It is also the only zone containing the entrance to two starting cities and a dungeon. For many people, "Gfay" is a natural hub for business transactions and auctioning for those that didn't want to make the trip to the East Commonlands Tunnel.

Kelethin is definitely the most unique sight to see here as the entire city is suspended on platforms in the treetops. Watch out for falling players! I hear its a hard fall to the forest floor. For anyone looking to catch a wizard portal off the island, the Wizard Spires (also known as Nexus Spires) in the Southern part of the zone along the forest path is an easy landmark and rendezvous point..

Forageable Items

(list is a work in progress)

Bestiary

Quests